Decompile fn_19997 (CEffectPrim::RenderLaunchEffects)
Batch #13744 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_19997 CEffectPrim::RenderLaunchEffects: logic confirmed by peer review Peer-reviewed-by: Yommy, secret, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 17 additions and 5 deletions
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@ -21,11 +21,23 @@
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// OFFSET: 0x00BF58F0
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// FUNCTION: fn_19997
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void CEffectPrim::RenderLaunchEffects(matrix&) {
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vector3d vec1{};
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vector3d vec2{};
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vector3d vec3{};
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vector3d vec4{};
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__declspec(safebuffers) void CEffectPrim::RenderLaunchEffects(matrix&) {
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vector3d vec1;
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vector3d vec2;
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vector3d vec3;
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vector3d vec4;
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vec1.x = 0.0f;
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vec1.y = 0.0f;
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vec1.z = 0.0f;
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vec2.x = 0.0f;
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vec2.y = 0.0f;
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vec2.z = 0.0f;
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vec3.x = 0.0f;
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vec3.y = 0.0f;
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vec3.z = 0.0f;
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vec4.x = 0.0f;
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vec4.y = 0.0f;
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vec4.z = 0.0f;
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for (int ec = 0; ec < 4; ++ec) {
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const EffectPrimitiveSlot& slot = this->state.slots[ec];
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