Decompile fn_03397 (CEfstAction_WIND_VEIL::Slot01)
Batch #13313 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_03397 CEfstAction_WIND_VEIL::Slot01: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 4 additions and 2 deletions
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@ -916,12 +916,14 @@ void CEfstAction_WIND_VEIL::Slot01(int efstId, int argument2, int argument3, int
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return;
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}
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
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EffectLists* effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
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const char source[] = {'\xD8', '\x26', '\x47', '\x87', '\x80', '\x63', '\x36', '\x56', '\xC3', '\x4F'};
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thread_local EncryptedName<sizeof(source), 0x3F5315DFE32B4FAFULL> name(source);
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return name.Text();
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}()));
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
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effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
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const char source[] = {'\x9E', '\xBA', '\x51', '\x63', '\x6A', '\x5F', '\x6E', '\x8C', '\x85', '\x8C', '\x5F', '\x68', '\x41', '\x5D', '\x64', '\x88', '\xE9'};
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thread_local EncryptedName<sizeof(source), 0xE50B2935073DD3E9ULL> name(source);
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return name.Text();
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