Decompile fn_03397 (CEfstAction_WIND_VEIL::Slot01)

Batch #13313 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_03397 CEfstAction_WIND_VEIL::Slot01: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-06 12:51:23 +00:00
commit 7d67e9eec4

View file

@ -916,12 +916,14 @@ void CEfstAction_WIND_VEIL::Slot01(int efstId, int argument2, int argument3, int
return;
}
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
const char source[] = {'\xD8', '\x26', '\x47', '\x87', '\x80', '\x63', '\x36', '\x56', '\xC3', '\x4F'};
thread_local EncryptedName<sizeof(source), 0x3F5315DFE32B4FAFULL> name(source);
return name.Text();
}()));
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId([] {
const char source[] = {'\x9E', '\xBA', '\x51', '\x63', '\x6A', '\x5F', '\x6E', '\x8C', '\x85', '\x8C', '\x5F', '\x68', '\x41', '\x5D', '\x64', '\x88', '\xE9'};
thread_local EncryptedName<sizeof(source), 0xE50B2935073DD3E9ULL> name(source);
return name.Text();