Decompile fn_17930 (CView::Render)
Batch #15637 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_17930 CView::Render: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 9 additions and 8 deletions
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@ -262,19 +262,20 @@ void CView::Render() {
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g_effectMgr->Render();
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CRenderer* const renderer = g_renderer;
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const float x = this->camera.target[0] - this->frame.eye[0];
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const float y = this->camera.target[1] - this->frame.eye[1];
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const float z = this->camera.target[2] - this->frame.eye[2];
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*reinterpret_cast<float*>(&g_renderer->viewDirectionX) = x;
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*reinterpret_cast<float*>(&g_renderer->viewDirectionY) = y;
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*reinterpret_cast<float*>(&g_renderer->viewDirectionZ) = z;
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*reinterpret_cast<float*>(&renderer->viewDirectionX) = x;
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*reinterpret_cast<float*>(&renderer->viewDirectionY) = y;
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*reinterpret_cast<float*>(&renderer->viewDirectionZ) = z;
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const float inverseLength = 1.0f / SquareRoot(x * x + y * y + z * z);
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*reinterpret_cast<float*>(&g_renderer->viewDirectionX) *= inverseLength;
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*reinterpret_cast<float*>(&g_renderer->viewDirectionY) *= inverseLength;
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*reinterpret_cast<float*>(&g_renderer->viewDirectionZ) *= inverseLength;
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*reinterpret_cast<float*>(&renderer->viewDirectionX) *= inverseLength;
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*reinterpret_cast<float*>(&renderer->viewDirectionY) *= inverseLength;
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*reinterpret_cast<float*>(&renderer->viewDirectionZ) *= inverseLength;
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this->spatial.inside.clear();
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this->spatial.clipped.clear();
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this->spatial.inside.erase(this->spatial.inside.begin(), this->spatial.inside.end());
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this->spatial.clipped.erase(this->spatial.clipped.begin(), this->spatial.clipped.end());
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this->scene->ground->RenderLod(reinterpret_cast<int>(matrix));
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}
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