Confirm 5 functions in Source/Contents/Actors/ActorPickNode.cpp, Source/Contents/Emblems/EmblemDataUploadAsyncWork.cpp, ...
Batch #17208 by eAthena: 4 byte-identical, 1 confirmed by peer review. - fn_03631 UINavigationV4Wnd::LoadRoute: byte-identical (already on main) - fn_10693 UIEditCtrl3::~UIEditCtrl3: byte-identical (already on main) - fn_10715 UIEditCtrl3::`scalar deleting destructor': byte-identical (already on main) - fn_16930 UIWindow::CreateItemTagButton: logic confirmed by peer review (already on main) - fn_21631 CGameMode::ReceivePlayerNameUpdate: byte-identical (already on main) Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -11,6 +11,8 @@
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#include <windows.h>
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#include <timeapi.h>
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extern template std::string& std::string::assign(const char*, std::string::size_type);
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namespace {
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constexpr char sourceFile[] = "C:"
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"\\repositories\\RagnarokClient\\RagnarokClient\\Contents\\AccountLinkedUserData\\CAcco"
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