Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #1557 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_21108 CRenderObject::SetActionSpeed: logic confirmed by peer review - fn_21102 CRenderObject::Draw: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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2 changed files with 23 additions and 40 deletions
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@ -12,6 +12,7 @@ public:
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~CRenderObject() override;
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bool Update() override;
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void SendObjectMessage(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override;
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void Draw(int argument) override;
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virtual void SetScreenBounds(const float* bounds, float x, float y);
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@ -22,6 +23,9 @@ public:
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float HorizontalDistance(float x, float z) const;
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float Distance(float x, float y, float z) const;
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void SetAnimationSpeed(float speed);
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void SetActionSpeed(float speed);
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void DrawSprite(int argument, bool seasonal, float offset);
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void DrawShadow(int argument, float scale);
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void SetActionName(ResourceMgr& resources, const char* name);
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void SetSpriteName(ResourceMgr& resources, const char* name);
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void SetColor(int alpha, int red, int green, int blue);
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