From 81f53787f34130c453821802c55e2bcbcb171afd Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sat, 7 Nov 2026 08:13:37 +0000 Subject: [PATCH] Decompile fn_08735 (CSkillAction_NW_MIDNIGHT_FALLEN::Slot12) Batch #14178 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_08735 CSkillAction_NW_MIDNIGHT_FALLEN::Slot12: logic confirmed by peer review Peer-reviewed-by: secret, KWDev, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Skills/SkillActionNightWatch.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Skills/SkillActionNightWatch.cpp b/Source/Contents/Skills/SkillActionNightWatch.cpp index 9122c82b2..c576c0e40 100644 --- a/Source/Contents/Skills/SkillActionNightWatch.cpp +++ b/Source/Contents/Skills/SkillActionNightWatch.cpp @@ -661,7 +661,8 @@ void CSkillAction_NW_MIDNIGHT_FALLEN::Slot12(vector3d position, int argument2, i const float z = offsetZ + position.z; const float y = position.y + 0.0f; const float x = offsetX + position.x; - CEffect* effect = g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("midnight_fallen_bottom"), x, y, z, 0, -1, 0, 0); + EffectLists* effects = g_effectMgr; + CEffect* effect = effects->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("midnight_fallen_bottom"), x, y, z, 0, -1, 0, 0); if (effect) { effect->Slot16(delay); }