Decompile 2 functions in Source/Contents/Effects/EffectLists.cpp, Source/Script/LuaScript.cpp, ...

Batch #15143 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_18786 EffectLists::RegisterAllocators: byte-identical
- fn_18793 EffectLists::Update: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-09 11:54:15 +00:00
commit 82ea40ad5d
3 changed files with 15 additions and 11 deletions

View file

@ -1229,14 +1229,14 @@ bool LuaScript::HasTable(const char* name) {
// OFFSET: 0x00AFD4D0
// FUNCTION: fn_18332
std::list<int> LuaScript::TableKeys(const char* name, int) {
std::list<int> LuaScript::TableKeys(std::string_view name) {
std::list<int> keys;
if (!this->m_state) {
return keys;
}
lua_getglobal(this->m_state, name);
lua_getglobal(this->m_state, name.data());
if (lua_type(this->m_state, -1) == LUA_TTABLE) {
lua_pushnil(this->m_state);