Decompile 2 functions in Source/UI/Emotion/UIEmotionWnd.cpp
Batch #11696 by cremane: 1 byte-identical, 1 confirmed by peer review. - fn_11647 UIEmotionWnd::SendMsg: byte-identical - fn_11649 UIEmotionWnd::Slot11: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 19 additions and 21 deletions
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@ -112,36 +112,36 @@ void UIEmotionWnd::Slot25(int x, int y) {
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// OFFSET: 0x008A3060
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// FUNCTION: fn_11647
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int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
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if (message == 0) {
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return 0;
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}
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if (message == 6) {
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if (argument1 == 201) {
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switch (message) {
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case 0:
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break;
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case 6:
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switch (argument1) {
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case 201:
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g_windowMgr.CloseWindow(0x56);
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return 0;
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}
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if (argument1 == 283) {
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break;
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case 283:
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if (g_cashEmotionListWnd == nullptr) {
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g_windowMgr.EnsureWindow(0x57);
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} else {
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g_windowMgr.CloseWindow(0x57);
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}
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return 0;
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break;
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}
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return 0;
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}
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if (message == 34) {
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break;
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case 34:
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this->m_saved = reinterpret_cast<EmotionWndInfo*>(argument1);
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if (!this->m_saved->IsValid()) {
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this->m_saved->Reset();
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}
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this->Move(this->m_saved->x, this->m_saved->y);
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return 0;
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break;
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default:
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return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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}
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return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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return 0;
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}
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// OFFSET: 0x008A3110
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@ -172,12 +172,10 @@ void UIEmotionWnd::Slot11() {
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this->m_saved->height = this->geometry.height;
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}
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std::string* macros = g_session.m_emotionHotkeys.current.data();
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for (int i = 0; i < 10; ++i) {
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const char* text = this->m_edits[i]->Text();
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std::string value(text, std::strlen(text));
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if (!value.empty() && ¯os[i] != &value) {
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macros[i].assign(value.data(), value.size());
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std::string value = this->m_edits[i]->Text();
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if (!value.empty()) {
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g_session.m_emotionHotkeys.current[i] = value;
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}
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}
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