Decompile 18 functions in Source/Client/Session.h, Source/Contents/Messenger/MessengerMember.h, ...
Batch #13823 by eAthena: 17 byte-identical, 1 confirmed by peer review. - fn_05622 EquipmentProperties::CEquipment::CallOnStartEquip: byte-identical - fn_06190 EquipmentProperties::CEquipmentPropertiesMgr::HasUnknown0194: byte-identical - fn_05925 CLuaInstance::GetFieldUIntArray: logic confirmed by peer review - fn_23454 CSession::PartyByName: byte-identical - fn_23452 CSession::PartyByAccount: byte-identical - fn_23455 CSession::PartyAt: byte-identical - fn_23372 CSession::FriendAt: byte-identical - fn_23832 CSession::FindGroupedSkill: byte-identical - fn_17262 UIWindowMgr::RetireTransientWindow: byte-identical - fn_07695 MessengerMember::MessengerMember: byte-identical - fn_07696 MessengerMember::MessengerMember: byte-identical - fn_23835 CSession::InheritedJob: byte-identical - fn_23803 CSession::GetWeaponName: byte-identical - fn_23839 CSession::GetWeaponEffectSprName: byte-identical - fn_23840 CSession::GetWeaponSprName: byte-identical - fn_23339 CSession::RemoveItem1710: byte-identical - fn_23300 CSession::GetEquipSlots: byte-identical - fn_18348 AddNeededSkill: byte-identical Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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7 changed files with 59 additions and 60 deletions
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@ -9,8 +9,6 @@ extern "C" {
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#include <cstdint>
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#include <cstring>
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CSkillInfo* FindGroupedSkill(CSession& session, std::uint32_t id);
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// OFFSET: 0x00AFEE00
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// FUNCTION: fn_18349
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int AddSkill(lua_State* state) {
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@ -48,7 +46,7 @@ int AddNeededSkill(lua_State* state) {
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const int level = static_cast<int>(luaL_checknumber(state, 3));
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if (id != -1 && needed != -1 && level != -1) {
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CSkillInfo* skill = FindGroupedSkill(g_session, static_cast<std::uint32_t>(id));
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CSkillInfo* skill = g_session.FindGroupedSkill(static_cast<std::uint32_t>(id));
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if (skill && skill->available) {
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skill->entries.push_back({static_cast<std::uint32_t>(needed), static_cast<std::uint32_t>(level)});
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}
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