Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
Batch #14886 by ragnarok-clanker: no function's compiled code changes; checked with 225 compiled unit(s), including every includer of Source/Contents/Combat/CombatTypes.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Items/InventoryType.h, Source/Contents/Items/ItemId.h, Source/Contents/Jobs/JobId.h, Source/Contents/MessageTable.h, Source/Contents/Skills/SkillId.h, Source/Contents/Skills/SkillUnitId.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/GameSettings/TalkType.h, Source/UI/Window/WindowId.h.
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503e865c10
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79 changed files with 14885 additions and 13357 deletions
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@ -1,4 +1,5 @@
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#include "Client/Mode/CGameMode.h"
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#include "Network/Packets/PacketId.h"
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#include "Client/Session.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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@ -25,10 +26,10 @@ void CGameMode::ApplySkillUpdatePacket(const void* packet) {
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CSkillInfo value;
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switch (opcode) {
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case 270:
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case ID_ZC_SKILLINFO_UPDATE:
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value = g_session.m_skillBundle.Lookup(id);
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break;
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case 569:
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case ID_ZC_HOSKILLINFO_UPDATE:
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value = g_session.LookupHomunSkill(id);
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break;
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case 670:
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@ -45,10 +46,10 @@ void CGameMode::ApplySkillUpdatePacket(const void* packet) {
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g_session.m_skillBundle.ApplyLevelChange(value);
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switch (opcode) {
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case 270:
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case ID_ZC_SKILLINFO_UPDATE:
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g_session.UpdateSkill(value, 1, 0);
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break;
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case 569:
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case ID_ZC_HOSKILLINFO_UPDATE:
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g_session.UpdateHomunSkill(value, 1);
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break;
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case 670:
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