Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150

Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
This commit is contained in:
ragnarok-clanker 2026-11-08 12:37:46 +00:00
commit 858265cc69
159 changed files with 5409 additions and 3560 deletions

View file

@ -778,13 +778,13 @@ ITEM_INFO* CSession::GetEquippedItem(const ITEM_INFO* item) {
equipped = &this->unknown_17F0[0];
break;
case EQP_HAND_R:
case 0x22:
case EQP_HAND_R | EQP_HAND_L:
equipped = &this->unknown_17F0[1];
break;
case EQP_GARMENT:
equipped = &this->unknown_17F0[2];
break;
case 0x88:
case EQP_ACC_RL:
equipped = &this->unknown_17F0[3];
break;
case EQP_ARMOR:
@ -797,13 +797,13 @@ ITEM_INFO* CSession::GetEquippedItem(const ITEM_INFO* item) {
equipped = &this->unknown_17F0[6];
break;
case EQP_HEAD_TOP:
case 0x101:
case 0x300:
case 0x301:
case EQP_HEAD_TOP | EQP_HEAD_LOW:
case EQP_HEAD_TOP | EQP_HEAD_MID:
case EQP_HEAD_TOP | EQP_HEAD_MID | EQP_HEAD_LOW:
equipped = &this->unknown_17F0[8];
break;
case EQP_HEAD_MID:
case 0x201:
case EQP_HEAD_MID | EQP_HEAD_LOW:
equipped = &this->unknown_17F0[9];
break;
case EQP_COSTUME_HEAD_LOW:
@ -831,13 +831,13 @@ ITEM_INFO* CSession::GetEquippedItem(const ITEM_INFO* item) {
equipped = &this->unknown_2B50[7];
break;
case EQP_COSTUME_HEAD_TOP:
case 0xC00:
case 0x1400:
case 0x1C00:
case EQP_COSTUME_HEAD_TOP | EQP_COSTUME_HEAD_MID:
case EQP_COSTUME_HEAD_TOP | EQP_COSTUME_HEAD_LOW:
case EQP_COSTUME_HEAD_TOP | EQP_COSTUME_HEAD_MID | EQP_COSTUME_HEAD_LOW:
equipped = &this->unknown_2B50[8];
break;
case EQP_COSTUME_HEAD_MID:
case 0x1800:
case EQP_COSTUME_HEAD_MID | EQP_COSTUME_HEAD_LOW:
equipped = &this->unknown_2B50[9];
break;
}