Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150

Batch #14936 by ragnarok-clanker: no function's compiled code changes; checked with 158 compiled unit(s), including every includer of Source/Client/Mode/GameModeEnums.h, Source/Client/Mode/ModeMessage.h, Source/Contents/Actors/ActorEnums.h, Source/Contents/Actors/PetEnums.h, Source/Contents/Combat/CombatTypes.h, Source/Contents/Configuration/ServiceEnums.h, Source/Contents/Effects/EffectPrimId.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemId.h, Source/Contents/Items/ItemType.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/Window/UIEnums.h, Source/UI/Window/WindowId.h.
This commit is contained in:
ragnarok-clanker 2026-11-08 12:37:46 +00:00
commit 858265cc69
159 changed files with 5409 additions and 3560 deletions

View file

@ -1,4 +1,5 @@
#include "Contents/EntryQueueMgr.h"
#include "Network/Packets/NoticeEnums.h"
#include "Client/Session.h"
#include "Contents/MessageTable.h"
@ -119,7 +120,7 @@ void CEntryQueueMgr::SetCharacterName(const EntryQueueName& name) {
void CEntryQueueMgr::OnApplyResult(const EntryQueueApplyResult* packet) {
int message;
switch (packet->result) {
case 1: {
case BG_APPLY_ACCEPT: {
if (!g_windowMgr.CloseWindow(209)) {
g_windowMgr.EnsureWindow(209);
}
@ -137,31 +138,31 @@ void CEntryQueueMgr::OnApplyResult(const EntryQueueApplyResult* packet) {
this->ready = 1;
return;
}
case 2:
case BG_APPLY_QUEUE_FINISHED:
message = 0x834;
break;
case 3:
case BG_APPLY_INVALID_NAME:
message = 0x835;
break;
case 4:
case BG_APPLY_INVALID_APP:
message = 0x836;
break;
case 5:
case BG_APPLY_PLAYER_COUNT:
message = 0x837;
break;
case 6:
case BG_APPLY_PLAYER_LEVEL:
message = 0x838;
break;
case 7:
case BG_APPLY_DUPLICATE:
message = 0x839;
break;
case 8:
case BG_APPLY_RECONNECT:
message = 0x83A;
break;
case 9:
case BG_APPLY_PARTYGUILD_LEADER:
message = 0x83C;
break;
case 10:
case BG_APPLY_PLAYER_CLASS:
message = 0x83B;
break;
case 15: