diff --git a/Source/Client/Mode/GameModeMiniMap.cpp b/Source/Client/Mode/GameModeMiniMap.cpp index ecb671c5..42a610d4 100644 --- a/Source/Client/Mode/GameModeMiniMap.cpp +++ b/Source/Client/Mode/GameModeMiniMap.cpp @@ -56,11 +56,259 @@ void CGameMode::StepTowardWalkableCell(const int& targetX, const int& targetY, i } // OFFSET: 0x00CD0150 +// FUNCTION: fn_21251 +void CGameMode::FindWalkableCellToward(float x, float z, float originX, float originZ, int& column, int& row, int distance) { + const float deltaZ = z - originZ; + const float deltaX = x - originX; + const float inverse = 1.0f / SquareRoot(deltaZ * deltaZ + deltaX * deltaX); + const float step = static_cast(distance * 5); + this->WorldCell(inverse * deltaX * step + originX, inverse * deltaZ * step + originZ, column, row); + + const int startY = row; + const int startX = column; + if (this->scene->terrain->Grid().Walkable(startX, startY)) { + return; + } + + const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}}; + for (int i = 0; i < 8; ++i) { + column = startX + offsets[i][0]; + row = startY + offsets[i][1]; + if (this->scene->terrain->Grid().Walkable(column, row)) { + return; + } + } +} // OFFSET: 0x00CD0300 +// FUNCTION: fn_21252 +void CGameMode::RemoveMiniMapPing(std::uint32_t id) { + const auto found = this->unknown_01C4.find(id); + if (found != this->unknown_01C4.end()) { + this->unknown_01C4.erase(found); + } +} // OFFSET: 0x00CD0380 +// FUNCTION: fn_21253 +void CGameMode::DrawMiniMapMembers(const TextureRegion& view) { + int index = 0; + if (g_windowMgr.window_4F1CC) { + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E4, 0, this->unknown_01B4.size(), 0, 0); + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E4, 1, this->unknown_01BC.size(), 0, 0); + } + + for (auto it = this->unknown_01B4.begin(); it != this->unknown_01B4.end(); ++it) { + this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, it->second.color, false); + if (g_windowMgr.window_4F1CC) { + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, 0, index, it->second.x, it->second.y); + } + ++index; + } + + for (auto it = this->unknown_01BC.begin(); it != this->unknown_01BC.end(); ++it) { + if (this->unknown_01B4.find(it->first) == this->unknown_01B4.end()) { + this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 1, it->second.color, false); + if (g_windowMgr.window_4F1CC) { + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, 1, index, it->second.x, it->second.y); + } + } + ++index; + } + + for (auto it = this->minimapMarkers.begin(); it != this->minimapMarkers.end(); ++it) { + if (it->second.unknown_0006 != 0) { + const std::string name = FormatOwnedString("유저인터페이스\\basic_interface\\quest_%d.bmp", it->second.unknown_0006); + this->DrawMiniMapMarker(view, it->second.unknown_0000, it->second.unknown_0002, 4, name, 0, 0, true); + } + } + + if (g_searchStoreX > -1) { + const int y = g_searchStoreY; + if (y > -1) { + this->DrawMiniMapMarker(view, g_searchStoreX, y, 4, "유저인터페이스\\basic_interface\\search_store.bmp", 0, 0, true); + } + } +} // OFFSET: 0x00CD1450 +// FUNCTION: fn_21256 +void CGameMode::DrawMiniMapTriangle(float x, float y, float size, std::uint32_t color) { + RenderPrimitive* primitive = g_renderer->primitives.Acquire(); + primitive->texture = g_texMgr.Default(); + RenderVertex* vertices = primitive->vertices; + const float bottomZ = RhwToDepth(0.0999f); + const float topZ = RhwToDepth(0.0999f); + + vertices[0].x = x; + vertices[0].y = y - (size + size); + const float bottom = y + size; + vertices[1].x = x - SquareRoot(3.0f) * size; + vertices[1].y = bottom; + vertices[2].x = SquareRoot(3.0f) * size + x; + vertices[2].y = bottom; + vertices[3].x = x - SquareRoot(3.0f) * size; + vertices[3].y = bottom; + + vertices[0].z = topZ; + vertices[0].rhw = 0.0999f; + vertices[0].diffuse = color; + vertices[0].u = 0.0f; + vertices[0].v = 0.0f; + vertices[1].z = topZ; + vertices[1].rhw = 0.0999f; + vertices[1].diffuse = color; + vertices[1].u = 1.0f; + vertices[1].v = 0.0f; + vertices[2].z = bottomZ; + vertices[2].rhw = 0.0999f; + vertices[2].diffuse = color; + vertices[2].u = 0.0f; + vertices[2].v = 1.0f; + vertices[3].z = bottomZ; + vertices[3].rhw = 0.0999f; + vertices[3].diffuse = color; + vertices[3].u = 1.0f; + vertices[3].v = 1.0f; + + g_renderer->queues.Submit(primitive, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd); +} // OFFSET: 0x00CD2BE0 +// FUNCTION: fn_21262 +void CGameMode::DrawMiniMapMarker( + const TextureRegion& view, int x, int y, int size, std::string texture, int kind, std::uint32_t color, bool clamp +) { + // GLOBAL: gl_24930 + static int s_lastMarkerX; + // GLOBAL: gl_24931 + static int s_lastMarkerY; + // GLOBAL: gl_24932 + static int s_lastPlayerX; + // GLOBAL: gl_24933 + static int s_lastPlayerY; + + const int width = this->scene->terrain->width; + const int height = this->scene->terrain->height; + const int longest = width >= height ? width : height; + const double originX = static_cast(g_renderer->viewport.width - 144) + 64.0; + const float mapWidth = static_cast(width) * 128.0f / static_cast(longest); + const float mapHeight = static_cast(height) * 128.0f / static_cast(longest); + if (static_cast(x) < 0.0f || static_cast(y) < 0.0f) { + return; + } + + const float viewWidth = view.right - view.left; + const float viewHeight = view.bottom - view.top; + const double left = originX - 64.0; + const double offsetY = (static_cast(mapHeight) - static_cast(static_cast(y) * mapHeight / static_cast(height)) + + static_cast((128.0f - mapHeight) * 0.5f)) / + static_cast(viewHeight); + double drawX = (left - static_cast(view.left * 128.0f / viewWidth)) + + (static_cast(static_cast(x) * mapWidth / static_cast(width)) + + static_cast((128.0f - mapWidth) * 0.5f)) / + static_cast(viewWidth); + double drawY = (16.0 - static_cast(view.top * 128.0f / viewHeight)) + offsetY; + + if (clamp) { + int direction = 0; + if (drawX - size < left) { + direction = 1; + drawX = size + left; + } else if (drawX + size > originX + 64.0) { + direction = 2; + drawX = (originX + 64.0) - size; + } + if (drawY - size < 16.0) { + drawY = size + 16.0; + if (direction == 0) { + direction = 3; + } + } else if (drawY + size > 144.0) { + drawY = 144.0 - size; + if (direction == 0) { + direction = 4; + } + } + if (kind != 5 && direction != 0) { + const std::string arrow = FormatOwnedString("유저인터페이스\\basic_interface\\quest_arrow%d.bmp", direction); + texture = arrow; + } + } else if (kind != 4) { + if (drawX - size < left || drawX + size > originX + 64.0 || drawY - size < 16.0 || drawY + size > 144.0) { + return; + } + } + + RECT rect; + rect.left = static_cast(drawX - size); + rect.top = static_cast(drawY - size); + rect.right = static_cast(size + drawX); + rect.bottom = static_cast(size + drawY); + const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f}; + + if (kind == 0) { + this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); + } else if (kind == 5) { + this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); + if (g_windowMgr.window_4F1CC && (s_lastMarkerX != x || s_lastMarkerY != y)) { + s_lastMarkerX = x; + s_lastMarkerY = y; + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E2, x, y, 0, 0); + } + } else if (kind == 1) { + this->DrawMiniMapTriangle(static_cast(drawX), static_cast(drawY), static_cast(size + 1), 0xAAFFFFFF); + this->DrawMiniMapTriangle(static_cast(drawX), static_cast(drawY), static_cast(size), color); + } else if (kind == 2) { + RECT border; + border.left = rect.left - 1; + border.top = rect.top - 1; + border.right = rect.right + 1; + border.bottom = rect.bottom + 1; + this->DrawTexture(border, 0, 0.0999f, 0x99FFFFFF, g_texMgr.Default(), region); + this->DrawTexture(rect, 0, 0.0999f, color, g_texMgr.Default(), region); + if (g_windowMgr.window_4F1CC) { + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, x, y, 0, 0); + } + } else if (kind == 3) { + const double arm = size * 4; + RECT horizontal; + horizontal.left = static_cast(drawX - arm); + horizontal.top = rect.top; + horizontal.right = static_cast(arm + drawX); + horizontal.bottom = rect.bottom; + RECT vertical; + vertical.left = rect.left; + vertical.top = static_cast(drawY - arm); + vertical.right = rect.right; + vertical.bottom = static_cast(arm + drawY); + this->DrawTexture(horizontal, 0, 0.0999f, color, g_texMgr.Default(), region); + this->DrawTexture(vertical, 0, 0.0999f, color, g_texMgr.Default(), region); + } else if (kind == 4) { + RECT shadow; + shadow.left = rect.left - 2; + shadow.top = rect.top - 2; + shadow.right = rect.right + 2; + shadow.bottom = rect.bottom + 4; + const int angle = static_cast(180.0f - this->scene->player->render.angle); + this->DrawTexture(shadow, angle, 0.0999f, 0x77333333, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); + this->DrawTexture(rect, angle, 0.0999f, color, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); + if (s_lastPlayerX != x || s_lastPlayerY != y) { + s_lastPlayerX = x; + s_lastPlayerY = y; + if (g_windowMgr.window_4F1CC) { + g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E1, x, y, 0, 0); + } + if (UIWindow* window = reinterpret_cast(g_windowMgr.unknown_01C0)) { + window->Invalidate(); + } + } + } else if (kind == 6) { + if (texture.size() == 0) { + g_windowMgr.LookupWindow(14)->SendMsg(nullptr, 6, 0x1C5, color, rect.left, rect.top); + } else { + g_windowMgr.LookupWindow(14)->SendMsg(nullptr, 6, 0x1C7, color, rect.left, rect.top); + this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); + } + } +}