diff --git a/Source/Contents/Jobs/JobInheritance.cpp b/Source/Contents/Jobs/JobInheritance.cpp index fb29d1ef..7dacfd10 100644 --- a/Source/Contents/Jobs/JobInheritance.cpp +++ b/Source/Contents/Jobs/JobInheritance.cpp @@ -1801,20 +1801,20 @@ bool LaunchLuaSkillEffect(int skillId, int level, CGameActor* source, CGameActor // FUNCTION: fn_23901 bool CSession::PlaySkillGroundEffect(int skillId, vector3d position) { bool hasInfo = false; - if (!g_luaScript->Call("HaveSkillEffectInfo", "d>b", skillId, &hasInfo) || !hasInfo) { + if (!g_session.m_hotkeyScript->Call("HaveSkillEffectInfo", "d>b", skillId, &hasInfo) || !hasInfo) { return false; } const char* waveName = nullptr; - if (g_luaScript->Call("GetEffectWaveFileName", "d>s", skillId, &waveName) && std::strcmp(waveName, "") != 0) { + if (g_session.m_hotkeyScript->Call("GetEffectWaveFileName", "d>s", skillId, &waveName) && std::strcmp(waveName, "") != 0) { g_soundMgr->PlayWave(waveName, 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0); } int count = 0; - if (g_luaScript->Call("GetGroundEffectNum", "d>d", skillId, &count)) { + if (g_session.m_hotkeyScript->Call("GetGroundEffectNum", "d>d", skillId, &count)) { for (int index = 0; index < count; ++index) { int effectId = -1; - g_luaScript->Call("GetGroundEffectID", "dd>d", skillId, index + 1, &effectId); + g_session.m_hotkeyScript->Call("GetGroundEffectID", "dd>d", skillId, index + 1, &effectId); if (effectId == -1) { continue; }