Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ...

Batch #2457 by ragnarok-clanker: 0 byte-identical, 48 confirmed by peer review.

- fn_00152 TextureCache::TextureCache: logic confirmed by peer review
- fn_01952 DrawAlphaRectangle: logic confirmed by peer review
- fn_01953 DrawBlendedRectangle: logic confirmed by peer review
- fn_01954 DrawTexturedRectangle: logic confirmed by peer review
- fn_01955 DrawTextureRegion: logic confirmed by peer review
- fn_02237 CRendererDX9::SaveLogo: logic confirmed by peer review
- fn_02353 CRenderSystemDX9::CRenderSystemDX9: logic confirmed by peer review
- fn_02447 TextureCache::~TextureCache: logic confirmed by peer review (already on main)
- fn_02449 TextureCache::Upload: logic confirmed by peer review
- fn_02451 TextureCache::Clear: logic confirmed by peer review (already on main)
- fn_02452 TextureCache::Remove: logic confirmed by peer review (already on main)
- fn_02453 TextureCache::Default: logic confirmed by peer review
- fn_02454 TextureCache::Load: logic confirmed by peer review (already on main)
- fn_02455 TextureCache::Create: logic confirmed by peer review
- fn_02456 TextureCache::Reload: logic confirmed by peer review
- fn_02457 TextureCache::ClearUnused: logic confirmed by peer review
- fn_07897 EZeffectClip::Texture: logic confirmed by peer review
- fn_07898 EZeffectClip::Texture: logic confirmed by peer review
- fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review
- fn_07996 ModelNode::~ModelNode: logic confirmed by peer review
- fn_08010 C3dGrannyModelRes::CreateTexture: logic confirmed by peer review
- fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review
- fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review
- fn_08022 C3dModelResV2::ReadVersion3: logic confirmed by peer review
- fn_09166 BinkMovies::Update: logic confirmed by peer review
- fn_10122 UIRPData::DrawNamed: logic confirmed by peer review
- fn_12091 UIWhisperWnd::Slot43: logic confirmed by peer review
- fn_17556 GroundGeometry::Build: logic confirmed by peer review
- fn_17565 GroundGeometry::BuildLightmaps: logic confirmed by peer review
- fn_17581 GroundWaterState::Update: logic confirmed by peer review
- fn_17587 GroundGeometry::DrawGrid: logic confirmed by peer review
- fn_17599 GroundWaterState::Import: logic confirmed by peer review
- fn_17842 ModeFade::Draw: logic confirmed by peer review
- fn_17847 FadeOutMode: logic confirmed by peer review
- fn_20019 CRagEffect::Blessing: logic confirmed by peer review
- fn_20023 CRagEffect::Bottom: logic confirmed by peer review
- fn_20024 CRagEffect::BowlingBash: logic confirmed by peer review
- fn_20025 CRagEffect::CartRevolution: logic confirmed by peer review
- fn_20042 CRagEffect::Entry: logic confirmed by peer review
- fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review
- fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review
- fn_20066 CRagEffect::Hit4: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20105 CRagEffect::SonicBlowHit: logic confirmed by peer review
- fn_20109 CRagEffect::SprayPond: logic confirmed by peer review
- fn_20124 CRagEffect::Yufitel: logic confirmed by peer review
- fn_20132 CRagEffect::AirTexture: logic confirmed by peer review
- fn_20133 CRagEffect::AttackEnergy2: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-29 18:23:21 +00:00
commit 87bb32cef8
39 changed files with 189 additions and 201 deletions

View file

@ -148,7 +148,7 @@ void C3dModelResV2::ReadVersion1(ResourceByteReader& input) {
for (int texture = 0; texture < nodeTextureCount; ++texture) {
int textureIndex = 0;
input.Read(&textureIndex, 4);
CTexture* loaded = this->m_context->textures.Load(textureNames[textureIndex].c_str(), 0, false, true, false);
CTexture* loaded = g_texMgr.Load(textureNames[textureIndex].c_str(), 0, false, true, false);
node->textures.push_back(loaded);
if (loaded) {
@ -277,7 +277,7 @@ void C3dModelResV2::ReadVersion2(ResourceByteReader& input) {
for (int texture = 0; texture < nodeTextureCount; ++texture) {
int textureIndex = 0;
input.Read(&textureIndex, 4);
CTexture* loaded = this->m_context->textures.Load(textureNames[textureIndex].c_str(), 0, false, true, false);
CTexture* loaded = g_texMgr.Load(textureNames[textureIndex].c_str(), 0, false, true, false);
node->textures.push_back(loaded);
if (loaded) {
@ -386,7 +386,7 @@ void C3dModelResV2::ReadVersion3(ResourceByteReader& input) {
input.Read(&textureBytes, 4);
char textureName[40]{};
input.Read(textureName, textureBytes);
CTexture* loaded = this->m_context->textures.Load(textureName, 0, false, true, false);
CTexture* loaded = g_texMgr.Load(textureName, 0, false, true, false);
node->textures.push_back(loaded);
if (loaded) {