From 886fd422a7db782ea2e3dad22e37bf58333b1f28 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 12 Nov 2026 17:05:18 +0000 Subject: [PATCH] Decompile fn_21333 (CGameMode::UpdateBalloons) Batch #18485 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21333 CGameMode::UpdateBalloons: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, kyoshi, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Client/Mode/GameMode.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Source/Client/Mode/GameMode.cpp b/Source/Client/Mode/GameMode.cpp index 14418f89e..30c286af0 100644 --- a/Source/Client/Mode/GameMode.cpp +++ b/Source/Client/Mode/GameMode.cpp @@ -6651,8 +6651,11 @@ void CGameMode::UpdateBalloons() { g_windowMgr.AddRendered(hintBalloon); static_cast(hintBalloon)->SetText(LookupMessage(MSI_SELECTTARGET), 35); hintBalloon->Move((g_renderer->viewport.width - 640) / 2 - hintBalloon->geometry.width / 2 + 320, 400 * g_renderer->viewport.height / 480); - static_cast(hintBalloon)->m_textColor = 0x32FF32; - static_cast(hintBalloon)->m_outlineColor = 0; + { + UITransBalloonText* hint = static_cast(hintBalloon); + hint->m_textColor = 0x32FF32; + hint->m_outlineColor = 0; + } } }