diff --git a/Source/Contents/Skills/SkillActionTroubadour.cpp b/Source/Contents/Skills/SkillActionTroubadour.cpp index 0b6501d53..2a5196a9e 100644 --- a/Source/Contents/Skills/SkillActionTroubadour.cpp +++ b/Source/Contents/Skills/SkillActionTroubadour.cpp @@ -360,7 +360,8 @@ void CSkillAction_TR_GEF_NOCTURN::OnSkillCast(int level, CGameActor* source) { void CSkillAction_TR_GEF_NOCTURN::OnSkillEffect(int level, CGameActor* source, CGameActor* target) { if (source) { source->SetFrameSequence(96, 1, 3, 96, 3, 1, 500, 0); - g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0); + EffectLists* effects = g_effectMgr; + effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0); } }