From 8a70a680563897fd37ad1692f39435fcd0caa67a Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Wed, 11 Nov 2026 22:44:19 +0000 Subject: [PATCH] Decompile fn_08998 (CSkillAction_TR_GEF_NOCTURN::OnSkillEffect) Batch #17435 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_08998 CSkillAction_TR_GEF_NOCTURN::OnSkillEffect: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Skills/SkillActionTroubadour.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Skills/SkillActionTroubadour.cpp b/Source/Contents/Skills/SkillActionTroubadour.cpp index 0b6501d53..2a5196a9e 100644 --- a/Source/Contents/Skills/SkillActionTroubadour.cpp +++ b/Source/Contents/Skills/SkillActionTroubadour.cpp @@ -360,7 +360,8 @@ void CSkillAction_TR_GEF_NOCTURN::OnSkillCast(int level, CGameActor* source) { void CSkillAction_TR_GEF_NOCTURN::OnSkillEffect(int level, CGameActor* source, CGameActor* target) { if (source) { source->SetFrameSequence(96, 1, 3, 96, 3, 1, 500, 0); - g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0); + EffectLists* effects = g_effectMgr; + effects->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("gef_nocturn"), vector3d{0.0f, 0.0f, 0.0f}, 0, -1, 0, 0); } }