Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h

Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-28 22:54:17 +00:00
commit 8a9e5752b5
2 changed files with 23 additions and 1 deletions

View file

@ -17,7 +17,9 @@ public:
/* 0254 */ std::uint32_t routeStartTick; /* 0254 */ std::uint32_t routeStartTick;
/* 0258 */ unsigned char unknown_0258[0x08]; /* 0258 */ unsigned char unknown_0258[0x08];
/* 0260 */ int unknown_0260; /* 0260 */ int unknown_0260;
/* 0264 */ unsigned char unknown_0264[0x64]; /* 0264 */ unsigned char unknown_0264[0x58];
/* 02BC */ int bodyState;
/* 02C0 */ unsigned char unknown_02C0[0x08];
/* 02C8 */ int unknown_02C8; /* 02C8 */ int unknown_02C8;
/* 02CC */ unsigned char unknown_02CC[0x18]; /* 02CC */ unsigned char unknown_02CC[0x18];
/* 02E4 */ int unknown_02E4; /* 02E4 */ int unknown_02E4;
@ -76,6 +78,8 @@ public:
void SetUnknown02E4(int value); void SetUnknown02E4(int value);
void SetUnknown02C8(int value); void SetUnknown02C8(int value);
void SetUnknown0260(int value); void SetUnknown0260(int value);
void ProcessBodyState();
int GetShield();
bool FindRoute(int startX, int startY, int fractionX, int fractionY, int destX, int destY, int speed); bool FindRoute(int startX, int startY, int fractionX, int fractionY, int destX, int destY, int speed);
}; };
@ -85,6 +89,7 @@ static_assert(offsetof(CGameActor, route) == 0x220);
static_assert(offsetof(CGameActor, unknown_0238) == 0x238); static_assert(offsetof(CGameActor, unknown_0238) == 0x238);
static_assert(offsetof(CGameActor, routeStartTick) == 0x254); static_assert(offsetof(CGameActor, routeStartTick) == 0x254);
static_assert(offsetof(CGameActor, unknown_0260) == 0x260); static_assert(offsetof(CGameActor, unknown_0260) == 0x260);
static_assert(offsetof(CGameActor, bodyState) == 0x2BC);
static_assert(offsetof(CGameActor, unknown_02C8) == 0x2C8); static_assert(offsetof(CGameActor, unknown_02C8) == 0x2C8);
static_assert(offsetof(CGameActor, unknown_02E4) == 0x2E4); static_assert(offsetof(CGameActor, unknown_02E4) == 0x2E4);
static_assert(offsetof(CGameActor, unknown_0305) == 0x305); static_assert(offsetof(CGameActor, unknown_0305) == 0x305);

View file

@ -418,3 +418,20 @@ void CRenderObject::JitterBounds(float* output, const int* input, float offset,
output[1] = static_cast<float>(input[0]) + offset + jitter[2]; output[1] = static_cast<float>(input[0]) + offset + jitter[2];
output[3] = static_cast<float>(input[2]) + offset + jitter[3]; output[3] = static_cast<float>(input[2]) + offset + jitter[3];
} }
// OFFSET: 0x00CAFEE0
// FUNCTION: fn_21090
void CGameActor::ProcessBodyState() {
switch (this->bodyState) {
case 1:
case 2:
this->render.unknown_009C[2] = 1;
break;
}
}
// OFFSET: 0x0077E3A0
// FUNCTION: fn_08455
int CGameActor::GetShield() {
return -1;
}