Decompile fn_04391 (IsMapDisplayNameTranslated)

Batch #8131 by pedrao: 0 byte-identical, 1 confirmed by peer review.

- fn_04391 IsMapDisplayNameTranslated: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-31 14:29:42 +00:00
commit 8b0ea441e6

View file

@ -1,6 +1,8 @@
#include "Contents/WorldView/WorldViewData.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/MessageTable.h"
#include "Render/Renderer.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
@ -570,3 +572,11 @@ int CWorldViewMgr::LevelCount() {
CWorldViewWorld* CWorldViewMgr::CurrentWorld() {
return this->worlds[this->currentWorld];
}
// OFFSET: 0x00617950
// FUNCTION: fn_04391
bool IsMapDisplayNameTranslated(const char* mapName) {
const std::string placeholder = LookupMessage(0xBB);
const std::string displayName = g_session.GetMapDisplayName(mapName);
return placeholder != displayName;
}