Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte
Batch #10208 by ragnarok-clanker: forced by an admin (10 lower score(s), 42 changed function(s)); checked with 119 compiled unit(s), including every includer of Source/Client/ModeBaseEvents.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Configuration/ServiceConfiguration.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/PartyJoinResult.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/Contents/Party/AgencyRequestContext.h. Deletes: Source/Contents/Party/AgencyRequestContext.h
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30 changed files with 232 additions and 410 deletions
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@ -23,7 +23,7 @@ int ModeBaseEvents::Send(int event, const char* text, int, int, int) {
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g_modeMgr.gameMode->running = 0;
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}
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} else if (g_modeMgr.gameMode) {
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g_adventurerAgencyMgr->RequestStop(this->agency, this->stopRecruiting);
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g_adventurerAgencyMgr->RequestStop();
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if (g_modeMgr.gameMode) {
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g_modeMgr.gameMode->running = 0;
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}
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