diff --git a/Source/UI/Items/UIMakeTargetListWnd.cpp b/Source/UI/Items/UIMakeTargetListWnd.cpp index 8f29a363..f84e25e0 100644 --- a/Source/UI/Items/UIMakeTargetListWnd.cpp +++ b/Source/UI/Items/UIMakeTargetListWnd.cpp @@ -4,3 +4,10 @@ #include "UI/Buttons/UIButton.h" // OFFSET: 0x009A38A0 +// FUNCTION: fn_13610 +void UIMakeTargetListWnd::Paint() { + auto& controls = *this->m_controls; + const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(425), 0); + this->DrawPanelBackground(titleHeight, 0, ""); + this->DrawButtonBar(2, 0, 1); +} diff --git a/Source/UI/Items/UIWeaponRefineWnd.cpp b/Source/UI/Items/UIWeaponRefineWnd.cpp index 54bde027..cb5df5f0 100644 --- a/Source/UI/Items/UIWeaponRefineWnd.cpp +++ b/Source/UI/Items/UIWeaponRefineWnd.cpp @@ -4,3 +4,10 @@ #include "UI/Buttons/UIButton.h" // OFFSET: 0x009A3CD0 +// FUNCTION: fn_13613 +void UIWeaponRefineWnd::Paint() { + auto& controls = *this->m_controls; + const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(910), 0); + this->DrawPanelBackground(titleHeight, 0, ""); + this->DrawButtonBar(2, 0, 1); +}