From 8d9b0a234f9dbf327dbac3fcafdcefc98a2c103e Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 23:48:25 +0000 Subject: [PATCH] Decompile fn_10206 (UIRuneSetList::Slot28) Batch #13900 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review. - fn_10206 UIRuneSetList::Slot28: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/UI/RuneSystem/UIRuneSystemWnd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/UI/RuneSystem/UIRuneSystemWnd.cpp b/Source/UI/RuneSystem/UIRuneSystemWnd.cpp index e3dd268e7..fa818da30 100644 --- a/Source/UI/RuneSystem/UIRuneSystemWnd.cpp +++ b/Source/UI/RuneSystem/UIRuneSystemWnd.cpp @@ -378,7 +378,7 @@ void UIRuneList::Slot28(int, int) { // OFFSET: 0x0081C3E0 // FUNCTION: fn_10206 void UIRuneSetList::Slot28(int x, int y) { - if (x < 19 || x > 256 || y < 25 || y > this->geometry.height - 10) { + if (x < 19 || x > 256 || y < 25 || this->geometry.height - 10 < y) { return; } @@ -397,7 +397,7 @@ void UIRuneSetList::Slot28(int x, int y) { if (!runeSet) { return; } - if (static_cast(column) >= runeSet->m_slots.size()) { + if (runeSet->m_slots.size() <= static_cast(column)) { return; }