Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review. - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_20088 UpdatePartyEffect: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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11 changed files with 175 additions and 171 deletions
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@ -27,9 +27,9 @@ RenderObjectState::~RenderObjectState() {
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// OFFSET: 0x00CAF990
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// FUNCTION: fn_21086
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void RenderObjectState::Reset(ResourceMgr& resources, JobNames& names) {
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this->position[0] = 0;
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this->position[1] = 0;
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this->position[2] = 0;
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this->position.x = 0;
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this->position.y = 0;
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this->position.z = 0;
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this->animation = 0;
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this->previousAnimation = 0;
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this->unknown_0040 = 0;
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