Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...

Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-29 00:03:44 +00:00
commit 97cf23ebda
11 changed files with 175 additions and 171 deletions

View file

@ -27,9 +27,9 @@ RenderObjectState::~RenderObjectState() {
// OFFSET: 0x00CAF990
// FUNCTION: fn_21086
void RenderObjectState::Reset(ResourceMgr& resources, JobNames& names) {
this->position[0] = 0;
this->position[1] = 0;
this->position[2] = 0;
this->position.x = 0;
this->position.y = 0;
this->position.z = 0;
this->animation = 0;
this->previousAnimation = 0;
this->unknown_0040 = 0;