Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review. - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_20088 UpdatePartyEffect: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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11 changed files with 175 additions and 171 deletions
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@ -58,7 +58,7 @@ void DrawEffectPrimitive15(EffectPrimitiveState& particle, const RenderObjectSta
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for (unsigned vertexIndex = 0; vertexIndex < 3; ++vertexIndex) {
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const vector3d& corner = corners[indices[triangleIndex][vertexIndex]];
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const float position[3] = {corner.x + render.position[0], corner.y + render.position[1], corner.z + render.position[2]};
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const float position[3] = {corner.x + render.position.x, corner.y + render.position.y, corner.z + render.position.z};
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RenderVertex projected{0, 0, 0, 0, 0, 0xFF000000u, 0, 0};
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context.projection.Project(position, context.cameraMatrix, projected);
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RenderVertex& vertex = triangle.vertices[vertexIndex];
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