Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review. - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_20088 UpdatePartyEffect: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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11 changed files with 175 additions and 171 deletions
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@ -206,9 +206,9 @@ void EffectPrimitiveState::Initialize(
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this->offset.x = first;
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this->offset.y = y + this->offset.y;
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this->offset.z = z + this->offset.z;
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this->origin = {masterRender.position[0], masterRender.position[1], masterRender.position[2]};
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render.position[0] = this->origin.x;
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render.position[1] = this->origin.y;
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render.position[2] = this->origin.z;
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this->origin = {masterRender.position.x, masterRender.position.y, masterRender.position.z};
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render.position.x = this->origin.x;
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render.position.y = this->origin.y;
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render.position.z = this->origin.z;
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this->unknown_013C = 0;
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}
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