Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...

Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-29 00:03:44 +00:00
commit 97cf23ebda
11 changed files with 175 additions and 171 deletions

View file

@ -206,9 +206,9 @@ void EffectPrimitiveState::Initialize(
this->offset.x = first;
this->offset.y = y + this->offset.y;
this->offset.z = z + this->offset.z;
this->origin = {masterRender.position[0], masterRender.position[1], masterRender.position[2]};
render.position[0] = this->origin.x;
render.position[1] = this->origin.y;
render.position[2] = this->origin.z;
this->origin = {masterRender.position.x, masterRender.position.y, masterRender.position.z};
render.position.x = this->origin.x;
render.position.y = this->origin.y;
render.position.z = this->origin.z;
this->unknown_013C = 0;
}