Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...

Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-29 00:03:44 +00:00
commit 97cf23ebda
11 changed files with 175 additions and 171 deletions

View file

@ -30,9 +30,9 @@ bool UpdatePartyEffect(
}
const RenderObjectState& actor = effect.parent->render;
render.position[0] = actor.position[0];
render.position[1] = actor.position[1];
render.position[2] = actor.position[2];
render.position.x = actor.position.x;
render.position.y = actor.position.y;
render.position.z = actor.position.z;
if (effect.unknown_0178 == 9998) {
effect.unknown_0178 = 0;
@ -56,7 +56,7 @@ bool UpdatePartyEffect(
state.textures[0] = textures.Load("effect\\party.tga", 0, false, true, false);
}
render.position[1] = ground.Height(render.position[0], render.position[2]) - 2.0f;
render.position.y = ground.Height(render.position.x, render.position.z) - 2.0f;
++effect.unknown_0178;
return effect.unknown_0178 < effect.lifetime;
}