Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review. - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_19865 DrawEffectPrimitive15: logic confirmed by peer review - fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main) - fn_20088 UpdatePartyEffect: logic confirmed by peer review Peer-reviewed-by: Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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11 changed files with 175 additions and 171 deletions
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@ -688,9 +688,9 @@ void InitializeRagEffect(
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) {
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effect.id = id;
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effect.parent = parent;
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render.position[0] = parentState.position[0];
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render.position[1] = parentState.position[1];
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render.position[2] = parentState.position[2];
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render.position.x = parentState.position.x;
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render.position.y = parentState.position.y;
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render.position.z = parentState.position.z;
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effect.unknown_013C[4] = std::bit_cast<std::uint32_t>(parentState.angle);
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effect.lifetime = EffectLifetime(effect.id);
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effect.offset[0] = x;
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