Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...

Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-29 00:03:44 +00:00
commit 97cf23ebda
11 changed files with 175 additions and 171 deletions

View file

@ -688,9 +688,9 @@ void InitializeRagEffect(
) {
effect.id = id;
effect.parent = parent;
render.position[0] = parentState.position[0];
render.position[1] = parentState.position[1];
render.position[2] = parentState.position[2];
render.position.x = parentState.position.x;
render.position.y = parentState.position.y;
render.position.z = parentState.position.z;
effect.unknown_013C[4] = std::bit_cast<std::uint32_t>(parentState.angle);
effect.lifetime = EffectLifetime(effect.id);
effect.offset[0] = x;