Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...

Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-10-29 00:03:44 +00:00
commit 97cf23ebda
11 changed files with 175 additions and 171 deletions

View file

@ -19,5 +19,5 @@ bool CNavigationManager::PlayerCell(int* column, int* row) {
// FUNCTION: fn_21282
void CGameMode::PlayerCell(int* column, int* row) const {
const auto* player = reinterpret_cast<const CRenderObject*>(this->scene->player);
this->WorldCell(player->render.position[0], player->render.position[2], *column, *row);
this->WorldCell(player->render.position.x, player->render.position.z, *column, *row);
}