Decompile fn_21063 (EffectActor::EffectVisible)

Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_21063 EffectActor::EffectVisible: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-24 14:50:53 +00:00
commit 98f18d9f79
2 changed files with 7 additions and 0 deletions

View file

@ -20,6 +20,7 @@ struct EffectActorState {
// Recovered CAbleToMakeEffect lifecycle, not the larger CGameActor dispatcher.
struct EffectActor : CRenderObject {
EffectActor(ResourceMgr& resources, JobNames& names);
bool EffectVisible() const;
EffectActorState state;
};

View file

@ -1,4 +1,5 @@
#include "Contents/EffectAttachments.h"
#include "Contents/EffectActor.h"
#include "Contents/RagEffectState.h"
// OFFSET: 0x00CADBE0
@ -59,3 +60,8 @@ void EffectAttachments::DetachAll() {
this->first = nullptr;
this->second = nullptr;
}
// FUNCTION: fn_21063
bool EffectActor::EffectVisible() const {
return this->render.visible != 0 && this->render.enabled != 0;
}