Decompile fn_21063 (EffectActor::EffectVisible)
Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_21063 EffectActor::EffectVisible: byte-identical Merged automatically: every function is byte-identical to the original.
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2 changed files with 7 additions and 0 deletions
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@ -20,6 +20,7 @@ struct EffectActorState {
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// Recovered CAbleToMakeEffect lifecycle, not the larger CGameActor dispatcher.
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struct EffectActor : CRenderObject {
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EffectActor(ResourceMgr& resources, JobNames& names);
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bool EffectVisible() const;
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EffectActorState state;
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};
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@ -1,4 +1,5 @@
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#include "Contents/EffectAttachments.h"
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#include "Contents/EffectActor.h"
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#include "Contents/RagEffectState.h"
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// OFFSET: 0x00CADBE0
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@ -59,3 +60,8 @@ void EffectAttachments::DetachAll() {
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this->first = nullptr;
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this->second = nullptr;
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}
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// FUNCTION: fn_21063
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bool EffectActor::EffectVisible() const {
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return this->render.visible != 0 && this->render.enabled != 0;
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}
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