From 990d1cc807dd00df6c6a38ce08a42fc783e60176 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 21:20:26 +0000 Subject: [PATCH] Decompile fn_19200 (CSpriteEffect::Slot03) Batch #12559 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_19200 CSpriteEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: Yommy, alisonrag, gordaoprogramas, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Effects/SpriteEffect.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Effects/SpriteEffect.cpp b/Source/Contents/Effects/SpriteEffect.cpp index d3a5736f..9f788032 100644 --- a/Source/Contents/Effects/SpriteEffect.cpp +++ b/Source/Contents/Effects/SpriteEffect.cpp @@ -456,7 +456,8 @@ bool CSpriteEffect::Slot06() { // OFFSET: 0x00B79780 // FUNCTION: fn_19200 void CSpriteEffect::Slot03() { - for (CSpriteParticle* particle : this->particles) { + for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { + CSpriteParticle* particle = *it; ++particle->unknown_00E8; switch (this->id) {