Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever
Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h. Deletes: Source/Contents/World/WorldObjects.h
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6 changed files with 8 additions and 26 deletions
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@ -20,7 +20,6 @@
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#include "Contents/World/World.h"
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#include "Resource/Models/ModelResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Contents/World/WorldObjects.h"
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#include "Render/Renderer.h"
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#include "Render/SpriteGeometry.h"
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#include "Resource/World/TerrainResource.h"
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@ -97,7 +96,7 @@ CSkill::~CSkill() {
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this->ReleaseModel();
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for (std::uint64_t target : this->m_targets) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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reinterpret_cast<WorldObjects*>(mode->scene)->SendObjectMessage(this, target, 24, 0, 0, 0, 0);
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mode->scene->SendObjectMessage(this, target, 24, 0, 0, 0, 0);
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}
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this->m_targets.clear();
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