Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever

Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h.
Deletes: Source/Contents/World/WorldObjects.h
This commit is contained in:
ragnarok-clanker 2026-11-03 13:35:34 +00:00
commit 9acda82ac4
6 changed files with 8 additions and 26 deletions

View file

@ -20,7 +20,6 @@
#include "Contents/World/World.h"
#include "Resource/Models/ModelResource.h"
#include "Resource/ResourceMgr.h"
#include "Contents/World/WorldObjects.h"
#include "Render/Renderer.h"
#include "Render/SpriteGeometry.h"
#include "Resource/World/TerrainResource.h"
@ -97,7 +96,7 @@ CSkill::~CSkill() {
this->ReleaseModel();
for (std::uint64_t target : this->m_targets) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
reinterpret_cast<WorldObjects*>(mode->scene)->SendObjectMessage(this, target, 24, 0, 0, 0, 0);
mode->scene->SendObjectMessage(this, target, 24, 0, 0, 0, 0);
}
this->m_targets.clear();