Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
Batch #10230 by ragnarok-clanker: forced by an admin (9 lower score(s), 42 changed function(s)); checked with 339 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/UIBasicCtrl.h, Source/Network/Packets/SkillUpdatePacket.h. Deletes: Source/Network/Packets/SkillUpdatePacket.h
This commit is contained in:
parent
85414e2012
commit
9b04a3cae5
30 changed files with 147 additions and 394 deletions
|
|
@ -118,7 +118,7 @@ int CGameMode::GetSkillAttackRange(int id, int level) {
|
|||
}
|
||||
|
||||
int range = 1;
|
||||
CSkillInfo skill = reinterpret_cast<const ClientSkills&>(g_session).Lookup(id);
|
||||
CSkillInfo skill = g_session.LookupSkill(id);
|
||||
if (!skill.available) {
|
||||
skill = g_session.m_skillBundle.Pending(id);
|
||||
if (!skill.available) {
|
||||
|
|
@ -3700,15 +3700,7 @@ void CGameMode::ProcessMouseWheel(int requireControl) {
|
|||
return;
|
||||
}
|
||||
|
||||
ClientSkills skills{
|
||||
g_session.m_skillBundle,
|
||||
g_session.m_homunSkills,
|
||||
g_session.m_mercSkills,
|
||||
g_session.m_additionalSkills,
|
||||
reinterpret_cast<const int&>(g_session.m_jobFlags),
|
||||
g_activeSkillEffects
|
||||
};
|
||||
CSkillInfo wheelSkill = skills.bundle.Lookup(0x27F, skills.classMode, skills.HasEffect(1717), skills.HasEffect(1716));
|
||||
CSkillInfo wheelSkill = g_session.m_skillBundle.Lookup(0x27F);
|
||||
if (wheelSkill.level > 0) {
|
||||
const int count = this->unknown_05F4;
|
||||
if (count > this->unknown_05F8) {
|
||||
|
|
@ -3784,7 +3776,7 @@ void CGameMode::ProcessMouseWheel(int requireControl) {
|
|||
const float step = g_mouse.wheel > 0 ? -24.3f : 24.3f;
|
||||
g_cameraDistance = this->camera->camera.desiredDistance - step;
|
||||
float maxDistance = this->unknown_0254 ? g_serviceOptionJitterScale : g_cameraBaseDistance;
|
||||
CSkillInfo zoomSkill = skills.bundle.Lookup(0x1B9, skills.classMode, skills.HasEffect(1717), skills.HasEffect(1716));
|
||||
CSkillInfo zoomSkill = g_session.m_skillBundle.Lookup(0x1B9);
|
||||
bool extendedZoom = false;
|
||||
if (this->hasViewParameters) {
|
||||
if (g_cameraDistance < static_cast<float>(this->viewParameters[0])) {
|
||||
|
|
@ -3868,7 +3860,6 @@ void CGameMode::ReceiveSkillList(int packetType, const std::vector<SkillListEntr
|
|||
g_session.m_mercSkills.clear();
|
||||
}
|
||||
|
||||
SkillWindows windows{g_windowMgr.window_02C4, g_windowMgr.window_01E8, g_windowMgr};
|
||||
for (const SkillListEntry& entry : skills) {
|
||||
CSkillInfo skill;
|
||||
if ((entry.id != 0 && entry.id < 7999) || g_session.IsHomunculusSkill(entry.id) || g_session.IsMercenarySkill(entry.id)) {
|
||||
|
|
@ -3884,18 +3875,7 @@ void CGameMode::ReceiveSkillList(int packetType, const std::vector<SkillListEntr
|
|||
g_session.m_skillBundle.ApplyLevelChange(skill);
|
||||
|
||||
if (packetType == 0x10F || packetType == 0xB32) {
|
||||
ClientSkills client{
|
||||
g_session.m_skillBundle,
|
||||
g_session.m_homunSkills,
|
||||
g_session.m_mercSkills,
|
||||
g_session.m_additionalSkills,
|
||||
reinterpret_cast<const int&>(g_session.m_jobFlags),
|
||||
g_activeSkillEffects
|
||||
};
|
||||
const SkillUseLevels levels{
|
||||
g_session.m_skillBundle.unknown_0064, *reinterpret_cast<const std::vector<int>*>(g_session.unknown_0710), g_session.m_homunSkillLevels
|
||||
};
|
||||
client.Update(skill, 0, 0, *g_session.m_hotkeyScript, levels, windows);
|
||||
g_session.UpdateSkill(skill, 0, 0);
|
||||
} else if (packetType == 0x235) {
|
||||
g_session.UpdateHomunSkill(skill, 0);
|
||||
} else if (packetType == 0x29D) {
|
||||
|
|
@ -3905,7 +3885,7 @@ void CGameMode::ReceiveSkillList(int packetType, const std::vector<SkillListEntr
|
|||
}
|
||||
|
||||
if (packetType == 0x10F || packetType == 0xB32) {
|
||||
windows.Notify();
|
||||
g_session.NotifySkillWindows();
|
||||
} else if (packetType == 0x235) {
|
||||
g_session.NotifyHomunSkillWindows();
|
||||
} else if (packetType == 0x29D) {
|
||||
|
|
@ -3925,15 +3905,7 @@ void CGameMode::ReceiveSkillUpdate(
|
|||
) {
|
||||
*reinterpret_cast<int*>(&this->unknown_0100[0x0C]) = 0;
|
||||
|
||||
ClientSkills client{
|
||||
g_session.m_skillBundle,
|
||||
g_session.m_homunSkills,
|
||||
g_session.m_mercSkills,
|
||||
g_session.m_additionalSkills,
|
||||
reinterpret_cast<const int&>(g_session.m_jobFlags),
|
||||
g_activeSkillEffects
|
||||
};
|
||||
CSkillInfo skill = client.Lookup(id);
|
||||
CSkillInfo skill = g_session.LookupSkill(id);
|
||||
skill.level = level;
|
||||
skill.unknown_0014 = spCost;
|
||||
skill.unknown_0018 = upgradable;
|
||||
|
|
@ -3947,11 +3919,7 @@ void CGameMode::ReceiveSkillUpdate(
|
|||
} else if (g_session.IsMercenarySkill(id)) {
|
||||
g_session.UpdateMercSkill(skill, 1);
|
||||
} else {
|
||||
const SkillUseLevels levels{
|
||||
g_session.m_skillBundle.unknown_0064, *reinterpret_cast<const std::vector<int>*>(g_session.unknown_0710), g_session.m_homunSkillLevels
|
||||
};
|
||||
SkillWindows windows{g_windowMgr.window_02C4, g_windowMgr.window_01E8, g_windowMgr};
|
||||
client.Update(skill, 1, 1, *g_session.m_hotkeyScript, levels, windows);
|
||||
g_session.UpdateSkill(skill, 1, 1);
|
||||
}
|
||||
|
||||
if (g_equipmentPropertiesMgr == nullptr) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue