Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
Batch #10230 by ragnarok-clanker: forced by an admin (9 lower score(s), 42 changed function(s)); checked with 339 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/UIBasicCtrl.h, Source/Network/Packets/SkillUpdatePacket.h. Deletes: Source/Network/Packets/SkillUpdatePacket.h
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parent
85414e2012
commit
9b04a3cae5
30 changed files with 147 additions and 394 deletions
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@ -4643,7 +4643,7 @@ void CGameMode::ReceiveParChange(unsigned char* data) {
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case 12:
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*reinterpret_cast<int*>(&g_session.unknown_165C[0]) = packet->value;
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g_session.InvalidateWindowFrames();
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reinterpret_cast<SkillWindows*>(&g_session)->Notify();
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g_session.NotifySkillWindows();
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break;
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case 13:
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g_session.m_standardStats[0] = packet->value;
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