From 9bbcf5cccc89da19fd1b94e81f084ad7dfac81bb Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 12:47:28 +0000 Subject: [PATCH] Decompile fn_09029 (CEfstAction_CALAMITYGALE::Slot01) Batch #13302 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_09029 CEfstAction_CALAMITYGALE::Slot01: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Skills/SkillActionWindHawk.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Contents/Skills/SkillActionWindHawk.cpp b/Source/Contents/Skills/SkillActionWindHawk.cpp index b7631994..3fb3f994 100644 --- a/Source/Contents/Skills/SkillActionWindHawk.cpp +++ b/Source/Contents/Skills/SkillActionWindHawk.cpp @@ -106,7 +106,8 @@ void CEfstAction_CALAMITYGALE::Slot00(int efstId, int value, int argument3, int // FUNCTION: fn_09029 void CEfstAction_CALAMITYGALE::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { - g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop")); + EffectLists* effects = g_effectMgr; + effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop")); } }