Decompile fn_23461 (CSession::GetRealWeaponId)
Batch #17356 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_23461 CSession::GetRealWeaponId: byte-identical Merged automatically: every function is byte-identical to the original.
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6 changed files with 10 additions and 10 deletions
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@ -774,7 +774,7 @@ void CSession::InitializeSkillTree() {
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// OFFSET: 0x00DE0830
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// FUNCTION: fn_23461
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int __stdcall GetRealWeaponId(int weapon) {
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int CSession::GetRealWeaponId(int weapon) const {
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int real = 0;
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if (g_session.m_hotkeyScript->Call("GetRealWeaponId", "d>d", weapon, &real)) {
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return real;
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@ -798,7 +798,7 @@ bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon) {
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}
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}
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const std::int64_t view = GetRealWeaponId(static_cast<int>(weapon));
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const std::int64_t view = g_session.GetRealWeaponId(static_cast<int>(weapon));
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bool result = false;
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switch (job) {
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@ -1202,7 +1202,7 @@ std::string CSession::GetWeaponSprName(int job, int sex, int weapon, int weaponI
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// OFFSET: 0x00DFBE10
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// FUNCTION: fn_23590
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bool __stdcall IsVisibleJob(int job) {
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bool CSession::IsVisibleJob(int job) const {
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return job != JT_WARPNPC && job != JT_EFFECTLAUNCHER && job != JT_HIDDEN_NPC;
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}
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