Decompile fn_22145 (CGameMode::ReceivePartyMemberEffect)

Batch #14621 by secret: 0 byte-identical, 1 confirmed by peer review.

- fn_22145 CGameMode::ReceivePartyMemberEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy, Tanke, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-07 11:57:17 +00:00
commit 9e484b714f

View file

@ -2554,29 +2554,29 @@ void CGameMode::ReceivePartyMemberEffect(const unsigned char* data) {
case 1:
actor->LaunchEffect(158, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 7:
actor->LaunchEffect(338, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 9:
actor->LaunchEffect(582, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 8:
actor->LaunchEffect(337, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 2:
actor->LaunchEffect(155, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 3:
actor->LaunchEffect(154, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 4:
g_partyEffectNoticePending = 1;
break;
case 5:
actor->LaunchEffect(305, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 6:
actor->LaunchEffect(306, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 7:
actor->LaunchEffect(338, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 8:
actor->LaunchEffect(337, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case 9:
actor->LaunchEffect(582, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
case 4:
g_partyEffectNoticePending = 1;
break;
}
}
@ -2651,21 +2651,27 @@ void CGameMode::ReceiveExtraInventoryResult(const unsigned char* data) {
// OFFSET: 0x00D6FEA0
// FUNCTION: fn_22128
void CGameMode::ReceiveWindow348Result(unsigned char result, std::int16_t index) {
if (result == 0) {
switch (result) {
case 0: {
g_windowMgr.CloseWindow(348);
g_effectMgr->Spawn(g_session.m_aid, 1608, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, index);
if (item.unknown_0000[1] != 0) {
UIWindow* window = g_windowMgr.EnsureWindow(12);
if (window) {
window->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 1, 0, 0);
}
if (item.unknown_0000[1] <= 0) {
return;
}
} else if (result == 3) {
UIWindow* window = g_windowMgr.EnsureWindow(12);
if (window) {
window->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 1, 0, 0);
}
break;
}
case 3: {
UIWindow* window = g_windowMgr.LookupWindow(348);
if (window) {
window->SendMsg(nullptr, 29, reinterpret_cast<std::intptr_t>(LookupMessage(3848)), 0, 0, 0);
}
break;
}
}
}
@ -4008,7 +4014,272 @@ void CGameMode::ReceiveNotifyGroundSkill(const unsigned char* packet) {
}
}
if (g_session.IsMonsterActor(actor) != 0) {
if (!g_session.IsMonsterActor(actor)) {
this->SendMsg(0x56, *reinterpret_cast<const std::uint16_t*>(packet + 2), reinterpret_cast<std::intptr_t>(actor), *reinterpret_cast<const std::int16_t*>(packet + 8), 0);
switch (*reinterpret_cast<const std::uint16_t*>(packet + 2)) {
case 0x171:
g_soundMgr->PlayWave("effect\\가스펠.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x16A:
g_soundMgr->PlayWave("effect\\바실리카.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x2F: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (actor == nullptr) {
return;
}
vector3d* source = &actor->render.position;
mode->SpawnArrowEffect64(source, source, 18.0f);
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
const int cellX = *reinterpret_cast<const std::int16_t*>(packet + 0xA);
const int cellY = *reinterpret_cast<const std::int16_t*>(packet + 0xC);
for (int index = 0; index < 8; ++index) {
float x;
float z;
mode->CellCenter(offsets[index][0] + cellX, offsets[index][1] + cellY, x, z);
vector3d target;
target.x = x;
target.y = mode->scene->terrain->Height(x, z);
target.z = z;
mode->SpawnArrowEffect64(source, &target, 18.0f);
}
break;
}
case 0x21D: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x26E, 200, 0);
break;
}
case 0x2E3:
case 0x992:
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
g_soundMgr->PlayWave("effect\\S클라우드킬.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x89B: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x2D6, EffectLifetime(0x2D6) + 10, 0);
break;
}
case 0x2E0:
case 0x991: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
g_soundMgr->PlayWave("effect\\S사이킥웨이브.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
int count = message.level + 2;
if (count > 7) {
count = 7;
} else if (count <= 0) {
return;
}
for (int delay = 0; count != 0; --count, delay += 500) {
CEffect* effect;
if (g_serviceOptions.Get(0xE5)) {
effect = g_effectMgr->Spawn(0, 0x5AE, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot16(delay);
}
effect = g_effectMgr->Spawn(0, 0x5AF, position.x, position.y, position.z, 0, -1, 0, 0);
} else {
effect = g_effectMgr->Spawn(0, 0x508, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot16(delay);
}
effect = g_effectMgr->Spawn(0, 0x509, position.x, position.y, position.z, 0, -1, 0, 0);
}
if (effect) {
effect->Slot16(delay);
}
}
break;
}
case 0x98E: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
g_soundMgr->PlayWave("effect\\G가시나무덫.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
const float y = mode->scene->terrain->Height(x, z);
int delay = 0;
for (int degrees = 0; degrees < 1080; degrees += 72) {
const float radius = static_cast<float>(std::max(std::rand() % 20, 0)) + 5.0f;
matrix rotation;
rotation.MakeYRotation(static_cast<float>(degrees) / 180.0f * 3.141592f);
vector3d position;
position.x = rotation.values[0] * radius + rotation.values[3] * 0.0f + rotation.values[6] * 0.0f + rotation.values[9] + x;
position.y = rotation.values[1] * radius + rotation.values[4] * 0.0f + rotation.values[7] * 0.0f + rotation.values[10] + y;
position.z = rotation.values[2] * radius + rotation.values[5] * 0.0f + rotation.values[8] * 0.0f + rotation.values[11] + z;
CEffect* effect = g_effectMgr->Spawn(0, 0x5B9, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot22(0.5f);
effect->Slot16(delay);
}
effect = g_effectMgr->Spawn(0, 0x656, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot22(0.5f);
effect->Slot16(delay);
}
delay += 70;
}
break;
}
case 0x9B3: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
g_soundMgr->PlayWave("effect\\G가시나무덫.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x393, 150, 0);
break;
}
case 0x90D: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (actor == nullptr) {
return;
}
float angle = mode->CameraDesiredYaw() + actor->render.angle;
if (angle >= 360.0f) {
angle -= 360.0f;
}
int effectId = 0;
if (angle >= 0.0f && angle < 23.0f) {
effectId = 0x692;
} else if (angle >= 23.0f && angle < 67.0f) {
effectId = 0x691;
} else if (angle >= 67.0f && angle < 112.0f) {
effectId = 0x690;
} else if (angle >= 112.0f && angle < 157.0f) {
effectId = 0x68F;
} else if (angle >= 157.0f && angle < 202.0f) {
effectId = 0x696;
} else if (angle >= 202.0f && angle < 247.0f) {
effectId = 0x695;
} else if (angle >= 247.0f && angle < 292.0f) {
effectId = 0x694;
} else if (angle >= 292.0f && angle < 337.0f) {
effectId = 0x693;
} else if (angle >= 337.0f && angle <= 360.0f) {
effectId = 0x692;
}
g_effectMgr->Spawn(actor->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_soundMgr->PlayWave("effect\\LG_OVERBRAND.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
}
case 0x9D6: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x376, 300, 0);
this->LaunchDummyEffect(&position, 0x375, 200, 0);
this->LaunchDummyEffect(&position, 0x383, 999, 0);
g_soundMgr->PlayWave("effect\\SR_RIDEINLIGHTNING.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
}
case 0x976: {
g_soundMgr->PlayWave("effect\\안식의자장가.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
CRagEffect* effect = actor->LaunchEffect(0x35A, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
if (effect == nullptr) {
return;
}
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
break;
}
case 0x971: {
CRagEffect* effect = actor->LaunchEffect(0x35F, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
if (effect == nullptr) {
return;
}
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
g_modeMgr.GetGameMode()->SendMsg(0x7A, 0, 0, 0, 0);
g_soundMgr->PlayWave("effect\\invisibility.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
}
case 0x8FD:
g_soundMgr->PlayWave("effect\\chaospanic.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x8FE:
g_soundMgr->PlayWave("effect\\maelstrom.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x8FF:
g_soundMgr->PlayWave("effect\\bloodylust.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0xA1B:
if (actor == nullptr) {
return;
}
g_effectMgr->Spawn(actor->render.accountId, 0x4D0, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, -1, 0, 0);
break;
default:
CSkillActionMgr::GetInstance()->ActionSlot12(*reinterpret_cast<const std::uint16_t*>(packet + 2), *reinterpret_cast<const std::int16_t*>(packet + 0xA),
*reinterpret_cast<const std::int16_t*>(packet + 0xC), *reinterpret_cast<const std::int16_t*>(packet + 8),
reinterpret_cast<int>(actor));
break;
case 0x14FD: {
vector3d position = {0.0f, 0.0f, 0.0f};
this->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), position.x, position.z);
position.y = this->scene->terrain->Height(position.x, position.z);
g_effectMgr->Spawn(0, 0x856, position.x, position.y, position.z, 0, -1, 0, 0);
g_effectMgr->Spawn(0, 0x855, position.x, position.y, position.z, 0, -1, 0, 0);
break;
}
case 0x14F9: {
vector3d position = {0.0f, 0.0f, 0.0f};
this->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), position.x, position.z);
position.y = this->scene->terrain->Height(position.x, position.z);
g_effectMgr->Spawn(0, 0x7EB, position.x, position.y, position.z, 0, -1, 0, 0);
g_effectMgr->Spawn(0, 0x7EA, position.x, position.y, position.z, 0, -1, 0, 0);
break;
}
}
} else {
int action;
int loopType;
g_session.GetMonsterSkillInfo(g_session.GetJobName(job, -1), *reinterpret_cast<const std::uint16_t*>(packet + 2), &action, &loopType);
@ -4052,272 +4323,6 @@ void CGameMode::ReceiveNotifyGroundSkill(const unsigned char* packet) {
}
}
}
return;
}
this->SendMsg(0x56, *reinterpret_cast<const std::uint16_t*>(packet + 2), reinterpret_cast<std::intptr_t>(actor), *reinterpret_cast<const std::int16_t*>(packet + 8), 0);
switch (*reinterpret_cast<const std::uint16_t*>(packet + 2)) {
case 0x2F: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (actor == nullptr) {
return;
}
vector3d* source = &actor->render.position;
mode->SpawnArrowEffect64(source, source, 18.0f);
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
const int cellX = *reinterpret_cast<const std::int16_t*>(packet + 0xA);
const int cellY = *reinterpret_cast<const std::int16_t*>(packet + 0xC);
for (int index = 0; index < 8; ++index) {
float x;
float z;
mode->CellCenter(offsets[index][0] + cellX, offsets[index][1] + cellY, x, z);
vector3d target;
target.x = x;
target.y = mode->scene->terrain->Height(x, z);
target.z = z;
mode->SpawnArrowEffect64(source, &target, 18.0f);
}
break;
}
case 0x16A:
g_soundMgr->PlayWave("effect\\바실리카.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x171:
g_soundMgr->PlayWave("effect\\가스펠.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x21D: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x26E, 200, 0);
break;
}
case 0x2E3:
case 0x992:
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
g_soundMgr->PlayWave("effect\\S클라우드킬.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x89B: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x2D6, EffectLifetime(0x2D6) + 10, 0);
break;
}
case 0x2E0:
case 0x991: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
g_soundMgr->PlayWave("effect\\S사이킥웨이브.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
int count = message.level + 2;
if (count > 7) {
count = 7;
} else if (count <= 0) {
return;
}
for (int delay = 0; count != 0; --count, delay += 500) {
CEffect* effect;
if (g_serviceOptions.Get(0xE5)) {
effect = g_effectMgr->Spawn(0, 0x5AE, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot16(delay);
}
effect = g_effectMgr->Spawn(0, 0x5AF, position.x, position.y, position.z, 0, -1, 0, 0);
} else {
effect = g_effectMgr->Spawn(0, 0x508, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot16(delay);
}
effect = g_effectMgr->Spawn(0, 0x509, position.x, position.y, position.z, 0, -1, 0, 0);
}
if (effect) {
effect->Slot16(delay);
}
}
break;
}
case 0x8FD:
g_soundMgr->PlayWave("effect\\chaospanic.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x8FE:
g_soundMgr->PlayWave("effect\\maelstrom.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x8FF:
g_soundMgr->PlayWave("effect\\bloodylust.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case 0x90D: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (actor == nullptr) {
return;
}
float angle = mode->CameraDesiredYaw() + actor->render.angle;
if (angle >= 360.0f) {
angle -= 360.0f;
}
int effectId = 0;
if (angle >= 0.0f && angle < 23.0f) {
effectId = 0x692;
} else if (angle >= 23.0f && angle < 67.0f) {
effectId = 0x691;
} else if (angle >= 67.0f && angle < 112.0f) {
effectId = 0x690;
} else if (angle >= 112.0f && angle < 157.0f) {
effectId = 0x68F;
} else if (angle >= 157.0f && angle < 202.0f) {
effectId = 0x696;
} else if (angle >= 202.0f && angle < 247.0f) {
effectId = 0x695;
} else if (angle >= 247.0f && angle < 292.0f) {
effectId = 0x694;
} else if (angle >= 292.0f && angle < 337.0f) {
effectId = 0x693;
} else if (angle >= 337.0f && angle <= 360.0f) {
effectId = 0x692;
}
g_effectMgr->Spawn(actor->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
g_soundMgr->PlayWave("effect\\LG_OVERBRAND.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
}
case 0x971: {
CRagEffect* effect = actor->LaunchEffect(0x35F, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
if (effect == nullptr) {
return;
}
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
g_modeMgr.GetGameMode()->SendMsg(0x7A, 0, 0, 0, 0);
g_soundMgr->PlayWave("effect\\invisibility.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
}
case 0x976: {
g_soundMgr->PlayWave("effect\\안식의자장가.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
CRagEffect* effect = actor->LaunchEffect(0x35A, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
if (effect == nullptr) {
return;
}
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<int>(&position), 0, 0, 0, 0);
break;
}
case 0x98E: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
g_soundMgr->PlayWave("effect\\G가시나무덫.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
const float y = mode->scene->terrain->Height(x, z);
int delay = 0;
for (int degrees = 0; degrees < 1080; degrees += 72) {
const float radius = static_cast<float>(std::max(std::rand() % 20, 0)) + 5.0f;
matrix rotation;
rotation.MakeYRotation(static_cast<float>(degrees) / 180.0f * 3.141592f);
vector3d position;
position.x = rotation.values[0] * radius + rotation.values[3] * 0.0f + rotation.values[6] * 0.0f + rotation.values[9] + x;
position.y = rotation.values[1] * radius + rotation.values[4] * 0.0f + rotation.values[7] * 0.0f + rotation.values[10] + y;
position.z = rotation.values[2] * radius + rotation.values[5] * 0.0f + rotation.values[8] * 0.0f + rotation.values[11] + z;
CEffect* effect = g_effectMgr->Spawn(0, 0x5B9, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot22(0.5f);
effect->Slot16(delay);
}
effect = g_effectMgr->Spawn(0, 0x656, position.x, position.y, position.z, 0, -1, 0, 0);
if (effect) {
effect->Slot22(0.5f);
effect->Slot16(delay);
}
delay += 70;
}
break;
}
case 0x9B3: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
g_soundMgr->PlayWave("effect\\G가시나무덫.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x393, 150, 0);
break;
}
case 0x9D6: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
actor->LaunchEffect(0x376, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
float x;
float z;
mode->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), x, z);
vector3d position;
position.x = x;
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
this->LaunchDummyEffect(&position, 0x376, 300, 0);
this->LaunchDummyEffect(&position, 0x375, 200, 0);
this->LaunchDummyEffect(&position, 0x383, 999, 0);
g_soundMgr->PlayWave("effect\\SR_RIDEINLIGHTNING.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
}
case 0xA1B:
if (actor == nullptr) {
return;
}
g_effectMgr->Spawn(actor->render.accountId, 0x4D0, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, -1, 0, 0);
break;
case 0x14F9: {
vector3d position = {0.0f, 0.0f, 0.0f};
this->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), position.x, position.z);
position.y = this->scene->terrain->Height(position.x, position.z);
g_effectMgr->Spawn(0, 0x7EB, position.x, position.y, position.z, 0, -1, 0, 0);
g_effectMgr->Spawn(0, 0x7EA, position.x, position.y, position.z, 0, -1, 0, 0);
break;
}
case 0x14FD: {
vector3d position = {0.0f, 0.0f, 0.0f};
this->CellCenter(*reinterpret_cast<const std::int16_t*>(packet + 0xA), *reinterpret_cast<const std::int16_t*>(packet + 0xC), position.x, position.z);
position.y = this->scene->terrain->Height(position.x, position.z);
g_effectMgr->Spawn(0, 0x856, position.x, position.y, position.z, 0, -1, 0, 0);
g_effectMgr->Spawn(0, 0x855, position.x, position.y, position.z, 0, -1, 0, 0);
break;
}
default:
CSkillActionMgr::GetInstance()->ActionSlot12(*reinterpret_cast<const std::uint16_t*>(packet + 2), *reinterpret_cast<const std::int16_t*>(packet + 0xA),
*reinterpret_cast<const std::int16_t*>(packet + 0xC), *reinterpret_cast<const std::int16_t*>(packet + 8),
reinterpret_cast<int>(actor));
break;
}
}
@ -5420,7 +5425,7 @@ struct RodexMailPagePacket {
/* 0002 */ std::int16_t length;
/* 0004 */ unsigned char type;
/* 0005 */ unsigned char count;
/* 0006 */ unsigned char isEnd;
/* 0006 */ bool isEnd;
/* 0007 */ RodexMailPageEntry entries[1];
};
#pragma pack(pop)
@ -5673,37 +5678,39 @@ void CGameMode::ReceiveRodexMailListAppend(const unsigned char* data) {
g_rodexMailStore->unknown_0010 = packet->type;
g_rodexMailStore->unknown_001C = packet->isEnd;
for (int i = 1; i < packet->count + 1; ++i) {
RodexMail mail;
mail.isRead = entry->isRead;
mail.unknown_0001 = entry->type;
mail.unknown_0020 = _time32(nullptr) + entry->expireTime;
mail.unknown_0004.assign(entry->sender, (std::min)(std::strlen(entry->sender), static_cast<std::size_t>(24)));
if (packet->type == 0 && (mail.unknown_0001 & 8) == 0 && !g_session.HasUnknown809C(mail.unknown_0004)) {
mail.unknown_0194 = g_session.IsKnownName(mail.unknown_0004);
} else {
mail.unknown_0194 = 1;
}
mail.unknown_0024.append(entry->title, entry->titleLength);
if (packet->count != 0) {
for (int i = 1; i < packet->count + 1; ++i) {
RodexMail mail;
mail.isRead = entry->isRead;
mail.unknown_0001 = entry->type;
mail.unknown_0020 = _time32(nullptr) + entry->expireTime;
mail.unknown_0004.assign(entry->sender, (std::min)(std::strlen(entry->sender), static_cast<std::size_t>(24)));
if (packet->type == 0 && (mail.unknown_0001 & 8) == 0 && !g_session.HasUnknown809C(mail.unknown_0004)) {
mail.unknown_0194 = g_session.IsKnownName(mail.unknown_0004);
} else {
mail.unknown_0194 = 1;
}
mail.unknown_0024.append(entry->title, entry->titleLength);
switch (packet->type) {
case 0:
if (g_rodexMailStore->m_mails0.find(entry->mailId) == g_rodexMailStore->m_mails0.end()) {
g_rodexMailStore->m_mails0.insert(std::make_pair(entry->mailId, mail));
switch (packet->type) {
case 0:
if (g_rodexMailStore->m_mails0.find(entry->mailId) == g_rodexMailStore->m_mails0.end()) {
g_rodexMailStore->m_mails0.insert(std::make_pair(entry->mailId, mail));
}
break;
case 1:
if (g_rodexMailStore->m_mails1.find(entry->mailId) == g_rodexMailStore->m_mails1.end()) {
g_rodexMailStore->m_mails1.insert(std::make_pair(entry->mailId, mail));
}
break;
case 2:
if (g_rodexMailStore->m_mails2.find(entry->mailId) == g_rodexMailStore->m_mails2.end()) {
g_rodexMailStore->m_mails2.insert(std::make_pair(entry->mailId, mail));
}
break;
}
break;
case 1:
if (g_rodexMailStore->m_mails1.find(entry->mailId) == g_rodexMailStore->m_mails1.end()) {
g_rodexMailStore->m_mails1.insert(std::make_pair(entry->mailId, mail));
}
break;
case 2:
if (g_rodexMailStore->m_mails2.find(entry->mailId) == g_rodexMailStore->m_mails2.end()) {
g_rodexMailStore->m_mails2.insert(std::make_pair(entry->mailId, mail));
}
break;
entry = reinterpret_cast<const RodexMailPageEntry*>(reinterpret_cast<const char*>(entry) + 0x2C + entry->titleLength);
}
entry = reinterpret_cast<const RodexMailPageEntry*>(reinterpret_cast<const char*>(entry) + 0x2C + entry->titleLength);
}
if (g_windowMgr.unknown_0454) {
@ -7014,17 +7021,16 @@ void CGameMode::ReceiveStatusChangeNotice(const unsigned char* data) {
StringFormat(message, 256, static_cast<std::size_t>(-1), "%s", LookupMessage(3814));
break;
default:
if (CSkillActionMgr::GetInstance()->HasEfstAction(packet->type) != true) {
this->RefreshStatusStateEffect(packet->aid);
return;
}
{
if (CSkillActionMgr::GetInstance()->HasEfstAction(packet->type) == true) {
const EfstActionMessage action = CSkillActionMgr::GetInstance()->EfstSlot04(packet->type);
if (action.text) {
color = action.color;
StringFormat(message, 256, static_cast<std::size_t>(-1), "%s", action.text);
}
break;
}
this->RefreshStatusStateEffect(packet->aid);
return;
}
}
@ -7037,7 +7043,9 @@ void CGameMode::ReceiveStatusChangeNotice(const unsigned char* data) {
}
if (packet->aid == g_session.m_aid) {
this->scene->player->SendMsg(nullptr, 110, 0, packet->type, packet->type >> 31, packet->state, 0, 0, 0, 0, 0, 0, 0, 0, 0);
const std::int64_t state = packet->state;
const std::int64_t type = packet->type;
this->scene->player->SendMsg(nullptr, 110, 0, static_cast<int>(type), static_cast<int>(type >> 32), static_cast<int>(state), static_cast<int>(state >> 32), 0, 0, 0, 0, 0, 0, 0, 0);
}
}