Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h

Batch #1391 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_21141 CGameActor::SetUnknown0318: logic confirmed by peer review
- fn_21145 CGameActor::SetUnknown0330: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
This commit is contained in:
ragnarok-clanker 2026-10-28 12:15:16 +00:00
commit a16b447574

View file

@ -347,8 +347,24 @@ void CGameActor::Slot30() {
}
// OFFSET: 0x00CC27C0
// FUNCTION: fn_21141
void CGameActor::SetUnknown0318(const float* value, int index) {
if (index == 0) {
std::memcpy(this->unknown_0318, value, sizeof(this->unknown_0318));
} else if (index == 1) {
std::memcpy(this->unknown_0348, value, sizeof(this->unknown_0348));
}
}
// OFFSET: 0x00CC2D50
// FUNCTION: fn_21145
void CGameActor::SetUnknown0330(const float* value, int index) {
if (index == 0) {
std::memcpy(this->unknown_0330, value, sizeof(this->unknown_0330));
} else if (index == 1) {
std::memcpy(this->unknown_0360, value, sizeof(this->unknown_0360));
}
}
// OFFSET: 0x00CC2DC0
// FUNCTION: fn_21147