Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1391 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_21141 CGameActor::SetUnknown0318: logic confirmed by peer review - fn_21145 CGameActor::SetUnknown0330: logic confirmed by peer review Reviewed-by: ragnarok-clanker
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1 changed files with 16 additions and 0 deletions
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@ -347,8 +347,24 @@ void CGameActor::Slot30() {
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}
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// OFFSET: 0x00CC27C0
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// FUNCTION: fn_21141
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void CGameActor::SetUnknown0318(const float* value, int index) {
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if (index == 0) {
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std::memcpy(this->unknown_0318, value, sizeof(this->unknown_0318));
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} else if (index == 1) {
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std::memcpy(this->unknown_0348, value, sizeof(this->unknown_0348));
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}
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}
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// OFFSET: 0x00CC2D50
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// FUNCTION: fn_21145
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void CGameActor::SetUnknown0330(const float* value, int index) {
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if (index == 0) {
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std::memcpy(this->unknown_0330, value, sizeof(this->unknown_0330));
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} else if (index == 1) {
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std::memcpy(this->unknown_0360, value, sizeof(this->unknown_0360));
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}
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}
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// OFFSET: 0x00CC2DC0
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// FUNCTION: fn_21147
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