Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp
Batch #6849 by superintelligence: 1 byte-identical, 1 confirmed by peer review. - fn_21994 Nullsub479: byte-identical - fn_21996 sub_D64A40: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 27 additions and 0 deletions
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@ -1640,3 +1640,30 @@ void CGameMode::ReceiveItemInventoryList(const unsigned char* data) {
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RefreshItemWindows(&g_windowMgr);
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}
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// OFFSET: 0x00D64930
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// FUNCTION: fn_21994
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void __stdcall Nullsub479(int value) {
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}
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// OFFSET: 0x00D64A40
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// FUNCTION: fn_21996
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int sub_D64A40(const unsigned char* entries) {
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int count = 0;
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if (*reinterpret_cast<const std::uint16_t*>(entries) != 0) {
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++count;
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}
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if (*reinterpret_cast<const std::uint16_t*>(entries + 5) != 0) {
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++count;
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}
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if (*reinterpret_cast<const std::uint16_t*>(entries + 10) != 0) {
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++count;
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}
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if (*reinterpret_cast<const std::uint16_t*>(entries + 15) != 0) {
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++count;
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}
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if (*reinterpret_cast<const std::uint16_t*>(entries + 20) != 0) {
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++count;
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}
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return count;
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}
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