Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
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#include "Contents/EffectParticle.h"
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#include "Contents/RagEffectState.h"
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// OFFSET: 0x00BAD940
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// FUNCTION: fn_19761
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EffectParticle::EffectParticle(ResourceMgr& resources, JobNames& names)
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: CRenderObject(resources, names), state(this->render) {
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}
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// OFFSET: 0x00C1DE70
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// FUNCTION: fn_20076
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EffectParticle* CreateEffectParticle(
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RagEffectState& parent,
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const RenderObjectState& parentRender,
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int type,
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float x,
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float y,
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float z,
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ResourceMgr& resources,
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JobNames& names,
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std::list<CRenderObject*>& worldObjects
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) {
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auto* particle = new EffectParticle(resources, names);
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particle->state.Initialize(particle->render, parent, parentRender, type, x, y, z);
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parent.related.push_back(&particle->state);
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worldObjects.push_back(particle);
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return particle;
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}
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