Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
This commit is contained in:
ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

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#include "Contents/Effects/EffectActor.h"
// OFFSET: 0x00CA82E0
EffectActorState::EffectActorState() : unknown_0138(-1), unknown_013C(0), unknown_0140(0), first(nullptr), second(nullptr) {
}
// OFFSET: 0x00CA8C40
EffectActorState::~EffectActorState() {
this->Attachments().DetachAll();
}
EffectAttachments EffectActorState::Attachments() {
return {this->effects, this->first, this->second};
}
// OFFSET: 0x00CA82E0
EffectActor::EffectActor(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names) {
this->render.unknown_0130[0] = 0;
}