Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
19
Source/Contents/Effects/EffectActor.cpp
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19
Source/Contents/Effects/EffectActor.cpp
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#include "Contents/Effects/EffectActor.h"
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// OFFSET: 0x00CA82E0
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EffectActorState::EffectActorState() : unknown_0138(-1), unknown_013C(0), unknown_0140(0), first(nullptr), second(nullptr) {
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}
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// OFFSET: 0x00CA8C40
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EffectActorState::~EffectActorState() {
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this->Attachments().DetachAll();
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}
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EffectAttachments EffectActorState::Attachments() {
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return {this->effects, this->first, this->second};
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}
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// OFFSET: 0x00CA82E0
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EffectActor::EffectActor(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names) {
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this->render.unknown_0130[0] = 0;
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}
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