Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
This commit is contained in:
ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

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#include "Contents/Effects/AttachedEffect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/PartyMemberEffects.h"
#include "Contents/Effects/RagEffectInitialization.h"
#include "Script/LuaScript.h"
#include "Utility/Math/AffineMatrix.h"
namespace {
// OFFSET: 0x00CADD60
// FUNCTION: fn_21069
AttachedEffect* CreatePartyEffect(EffectActor& actor, PartyEffectMode& mode) {
mode.lastEffectId = 160;
auto* effect = new AttachedEffect(mode.resources, mode.names);
bool force = false;
mode.effectScript.Call("IsForceRenderEffect", "d>b", 160, &force);
effect->state.forceRender = force;
const float sine = ClientSine(0);
const float cosine = ClientCosine(0);
const float x = 0.0f * cosine - 0.0f * sine;
const float z = 0.0f * cosine + 0.0f * sine;
InitializeRagEffect(effect->state, effect->render, &actor, actor.render, 160, x, 0, z, mode.options, mode.resources);
mode.objects.push_back(effect);
actor.state.effects.push_back(&effect->state);
return effect;
}
}
// OFFSET: 0x00DD70B0
// FUNCTION: fn_23283
bool PartyMemberEffects::Enabled() const {
const auto* mode = this->activeMode;
return mode && (mode->playerOption48 != 0 || mode->playerOption54 != 0);
}
// OFFSET: 0x00DD70B0
// FUNCTION: fn_23283
void PartyMemberEffects::EnsurePartyEffect(std::uint32_t accountId) {
PartyEffectMode& mode = *this->activeMode;
for (EffectActor* actor : mode.actors) {
if (actor->render.accountId == accountId) {
if (!actor->state.Attachments().HasId(160)) {
CreatePartyEffect(*actor, mode);
}
return;
}
}
}