Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
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Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
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#include "Contents/GroundSpatial.h"
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#include <bit>
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#include <cmath>
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#include <emmintrin.h>
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// OFFSET: 0x00ABD8F0
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// FUNCTION: fn_17548
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GroundQuad::GroundQuad() : texture(nullptr), selected(0) {
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for (auto& vertex : this->vertices) {
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vertex[0] = 0.0f;
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vertex[1] = 0.0f;
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vertex[2] = 0.0f;
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}
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}
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// OFFSET: 0x00ABD8A0
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// FUNCTION: fn_17547
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GroundCell::GroundCell() : corners{}, top(nullptr), side1(nullptr), side2(nullptr), color{255, 255, 255} {
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}
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// OFFSET: 0x00AC0180
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// FUNCTION: fn_17562
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void GroundSpatial::SpatialCell(float x, float z, int& column, int& row) const {
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const float first = static_cast<float>(std::floor(static_cast<double>(x / this->cellSize)));
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column = std::bit_cast<int>(
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static_cast<unsigned>(_mm_cvttss_si32(_mm_set_ss(first))) + static_cast<unsigned>(this->width / 2)
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);
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const float second = static_cast<float>(std::floor(static_cast<double>(z / this->cellSize)));
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row = std::bit_cast<int>(
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static_cast<unsigned>(_mm_cvttss_si32(_mm_set_ss(second))) + static_cast<unsigned>(this->height / 2)
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);
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}
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// OFFSET: 0x00AC0EA0
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// FUNCTION: fn_17573
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void GroundSpatial::HeightBounds(const int* rectangle, float& minimum, float& maximum) const {
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if (
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rectangle[0] < 0 || rectangle[0] >= this->width || rectangle[2] < 0 || rectangle[2] >= this->width ||
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rectangle[1] < 0 || rectangle[1] >= this->height || rectangle[3] < 0 || rectangle[3] >= this->height ||
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rectangle[2] <= rectangle[0] || rectangle[3] <= rectangle[1]
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) {
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minimum = 0.0f;
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maximum = 0.0f;
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return;
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}
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minimum = 999999.0f;
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maximum = -999999.0f;
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int column = rectangle[0];
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while (column <= rectangle[2]) {
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int row = rectangle[1];
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while (row <= rectangle[3]) {
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const auto index =
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static_cast<unsigned>(column) + static_cast<unsigned>(row) * static_cast<unsigned>(this->width);
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const GroundQuad* top = this->cells[index].top;
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if (top) {
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const float heights[4] = {top->vertices[0][1], top->vertices[1][1], top->vertices[2][1], top->vertices[3][1]};
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for (float value : heights) {
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if (value > maximum) {
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maximum = value;
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}
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}
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for (float value : heights) {
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if (minimum > value) {
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minimum = value;
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}
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}
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}
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row = std::bit_cast<int>(static_cast<unsigned>(row) + 1u);
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}
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column = std::bit_cast<int>(static_cast<unsigned>(column) + 1u);
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}
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}
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