Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

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#include "Contents/Models/ModelAnimation.h"
#include <cmath>
namespace {
// OFFSET: 0x00554340
// FUNCTION: fn_02022
ModelRotationKey MatrixQuaternion(const AffineMatrix& matrix) {
ModelRotationKey result{0, {0, 0, 0, 1}};
const float trace = ((matrix.values[0] + 1.0f) + matrix.values[4]) + matrix.values[8];
const float root = std::sqrt(trace);
const float w = root * 0.5f;
result.rotation[3] = w;
const float divisor = w * 4.0f;
result.rotation[0] = (matrix.values[7] - matrix.values[5]) / divisor;
result.rotation[1] = (matrix.values[2] - matrix.values[6]) / divisor;
result.rotation[2] = (matrix.values[3] - matrix.values[1]) / divisor;
return result;
}
}
// OFFSET: 0x00540370
// FUNCTION: fn_01721
void SampleLegacyPosition(std::span<const ModelPositionKey> keys, int frame, AffineMatrix& output) {
if (keys.empty()) {
output.Identity();
} else if (keys.size() == 1) {
output.SetTranslation(keys[0].position[0], keys[0].position[1], keys[0].position[2]);
} else {
unsigned next = 1;
while (keys[next].frame <= frame) {
if (++next >= keys.size()) {
return;
}
}
const auto& a = keys[next - 1];
const auto& b = keys[next];
const float amount = static_cast<float>((frame - a.frame)) / static_cast<float>((b.frame - a.frame));
const float previous = static_cast<float>(1.0 - static_cast<double>(amount));
output.SetTranslation(
previous * a.position[0] + amount * b.position[0], previous * a.position[1] + amount * b.position[1], previous * a.position[2] + amount * b.position[2]
);
}
}
// OFFSET: 0x00540670
// FUNCTION: fn_01723
void SampleLegacyRotation(std::span<const ModelRotationKey> keys, int frame, AffineMatrix& output) {
if (keys.empty()) {
output.Identity();
return;
}
if (keys.size() == 1) {
QuaternionMatrix(keys[0], output);
return;
}
unsigned next = 1;
while (keys[next].frame <= frame) {
if (++next >= keys.size()) {
return;
}
}
const auto& a = keys[next - 1];
const auto& b = keys[next];
if (a.rotation[3] == 1.0f && b.rotation[3] == 1.0f) {
output.Identity();
return;
}
const float amount = static_cast<float>((frame - a.frame)) / static_cast<float>((b.frame - a.frame));
ModelRotationKey result;
InterpolateModelRotation(amount, a, b, 0, result);
QuaternionMatrix(result, output);
}
// OFFSET: 0x00540BF0
// FUNCTION: fn_01725
void SampleLegacyScale(std::span<const ModelScaleKey> keys, int, AffineMatrix& output) {
if (keys.empty()) {
output.Identity();
} else if (keys.size() == 1) {
output.SetScale(keys[0].scale[0], keys[0].scale[1], keys[0].scale[2]);
}
}
// OFFSET: 0x00540C60
// FUNCTION: fn_01726
void SampleModelScale(std::span<const ModelRotationKey> keys, float frame, AffineMatrix& output) {
if (keys.empty()) {
output.Identity();
return;
}
if (keys.size() == 1 || frame >= static_cast<float>(keys.back().frame)) {
const auto& key = keys.size() == 1 ? keys[0] : keys.back();
output.SetScale(key.rotation[0], key.rotation[1], key.rotation[2]);
return;
}
unsigned next = 0;
while (!(static_cast<float>(keys[next].frame) > frame)) {
if (++next >= keys.size()) {
output.SetScale(1, 1, 1);
return;
}
}
const ModelRotationKey first = next ? keys[next - 1] : ModelRotationKey{0, {1, 1, 1, 1}};
const auto& second = keys[next];
const float amount = second.frame != first.frame ? (frame - static_cast<float>(first.frame)) / static_cast<float>((second.frame - first.frame)) : 0.0f;
output.SetScale(
(1.0f - amount) * first.rotation[0] + second.rotation[0] * amount, (1.0f - amount) * first.rotation[1] + second.rotation[1] * amount,
first.rotation[2] * (1.0f - amount) + second.rotation[2] * amount
);
}
// OFFSET: 0x005404A0
// FUNCTION: fn_01722
void SampleModelPosition(std::span<const ModelRotationKey> keys, float frame, const AffineMatrix& base, AffineMatrix& output) {
if (keys.empty()) {
output.values[9] = base.values[9];
output.values[10] = base.values[10];
output.values[11] = base.values[11];
return;
}
if (keys.size() == 1 || !(frame < static_cast<float>(keys.back().frame))) {
const auto& key = keys.size() == 1 ? keys[0] : keys.back();
output.values[9] = key.rotation[0];
output.values[10] = key.rotation[1];
output.values[11] = key.rotation[2];
return;
}
unsigned next = 0;
while (!(static_cast<float>(keys[next].frame) > frame)) {
++next;
}
const ModelRotationKey first = next ? keys[next - 1] : ModelRotationKey{0, {base.values[9], base.values[10], base.values[11], 0}};
const auto& second = keys[next];
const float amount = (frame - static_cast<float>(first.frame)) / static_cast<float>((second.frame - first.frame));
const float previous = 1.0f - amount;
output.values[9] = first.rotation[0] * previous + second.rotation[0] * amount;
output.values[10] = first.rotation[1] * previous + second.rotation[1] * amount;
output.values[11] = first.rotation[2] * previous + second.rotation[2] * amount;
}
// OFFSET: 0x005407A0
// FUNCTION: fn_01724
void SampleModelRotation(std::span<const ModelRotationKey> keys, float frame, const AffineMatrix& base, AffineMatrix& output) {
AffineMatrix rotation;
if (keys.empty()) {
rotation = base;
} else if (keys.size() == 1 || frame >= static_cast<float>(keys.back().frame)) {
QuaternionMatrix(keys.size() == 1 ? keys[0] : keys.back(), rotation);
} else {
unsigned next = 0;
while (!(static_cast<float>(keys[next].frame) > frame)) {
if (++next >= keys.size()) {
break;
}
}
ModelRotationKey a = next < keys.size() ? (next ? keys[next - 1] : MatrixQuaternion(base)) : ModelRotationKey{0, {0, 0, 0, 1}};
ModelRotationKey b = next < keys.size() ? keys[next] : ModelRotationKey{0, {0, 0, 0, 1}};
const float amount = b.frame != a.frame ? (frame - static_cast<float>(a.frame)) / static_cast<float>((b.frame - a.frame)) : 0.0f;
float dot = ((b.rotation[0] * a.rotation[0] + b.rotation[1] * a.rotation[1]) + b.rotation[2] * a.rotation[2]) + b.rotation[3] * a.rotation[3];
if (dot < 0.0f) {
for (float& value : a.rotation) {
value = -value;
}
dot = -dot;
}
float firstWeight;
float secondWeight;
if (!(dot > -0.95f)) {
b.rotation[0] = -a.rotation[1];
b.rotation[1] = a.rotation[0];
b.rotation[2] = -a.rotation[3];
b.rotation[3] = a.rotation[2];
firstWeight = ClientSin((0.5f - amount) * 3.141592f);
secondWeight = ClientSin(amount * 3.141592f);
} else if (dot > 0.95f) {
firstWeight = 1.0f - amount;
secondWeight = amount;
} else {
const float angle = static_cast<float>(std::acos(static_cast<double>(dot)));
const float denominator = ClientSin(angle);
firstWeight = ClientSin((1.0f - amount) * angle) / denominator;
secondWeight = ClientSin(angle * amount) / denominator;
}
ModelRotationKey result{0, {}};
result.rotation[0] = b.rotation[0] * secondWeight + firstWeight * a.rotation[0];
result.rotation[1] = b.rotation[1] * secondWeight + firstWeight * a.rotation[1];
result.rotation[2] = b.rotation[2] * secondWeight + a.rotation[2] * firstWeight;
result.rotation[3] = b.rotation[3] * secondWeight + a.rotation[3] * firstWeight;
QuaternionMatrix(result, rotation);
}
AffineMatrix previous = output;
output.Compose(previous, rotation);
}