Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
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#include "Contents/RenderObject.h"
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#include <emmintrin.h>
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// OFFSET: 0x00CA8730
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// FUNCTION: fn_20991
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CRenderObject::CRenderObject(ResourceMgr& resources, JobNames& names) : render(resources, names) {
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}
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// OFFSET: 0x00CA8F90
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// FUNCTION: fn_20998
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CRenderObject::~CRenderObject() = default;
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// OFFSET: 0x00CAFDC0
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// FUNCTION: fn_21089
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bool CRenderObject::Update() {
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return false;
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}
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// OFFSET: 0x00CBF920
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// FUNCTION: fn_21115
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// CRenderObject's own empty override, separate from CGameObject's 0x00CBF850.
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void CRenderObject::
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SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
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}
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// OFFSET: 0x00CC2D40
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// FUNCTION: fn_21144
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void CRenderObject::SetScreenBounds(const float*, float, float) {
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}
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// OFFSET: 0x00CC3DC0
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// FUNCTION: fn_21154
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void CRenderObject::SetScreenPosition(float x, float y) {
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this->render.screenX = _mm_cvttss_si32(_mm_set_ss(x));
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this->render.screenY = _mm_cvttss_si32(_mm_set_ss(y));
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}
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