Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
commit
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890 changed files with 11796 additions and 16664 deletions
26
Source/Contents/World/WorldObjects.cpp
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26
Source/Contents/World/WorldObjects.cpp
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/World/WorldObjects.h"
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// OFFSET: 0x00ACA4E0
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// FUNCTION: fn_17692
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void WorldObjects::Remove(CRenderObject* object) {
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for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
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if (*entry == object) {
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delete object;
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this->objects.erase(entry);
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return;
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}
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}
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}
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// OFFSET: 0x00ACA320
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// FUNCTION: fn_17691
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void WorldObjects::Clear() {
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auto entry = this->objects.begin();
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while (entry != this->objects.end()) {
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delete *entry;
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entry = this->objects.erase(entry);
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}
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}
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