Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
This commit is contained in:
ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

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#include "Contents/Actors/RenderObject.h"
#include "Contents/World/WorldObjects.h"
// OFFSET: 0x00ACA4E0
// FUNCTION: fn_17692
void WorldObjects::Remove(CRenderObject* object) {
for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
if (*entry == object) {
delete object;
this->objects.erase(entry);
return;
}
}
}
// OFFSET: 0x00ACA320
// FUNCTION: fn_17691
void WorldObjects::Clear() {
auto entry = this->objects.begin();
while (entry != this->objects.end()) {
delete *entry;
entry = this->objects.erase(entry);
}
}