Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
This commit is contained in:
ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

View file

@ -1,5 +1,5 @@
#include "File/CommonObject.h"
#include "Resource/BitmapResource.h"
#include "Resource/Bitmap/BitmapResource.h"
#include <cstdlib>
#include <cstring>
@ -31,17 +31,13 @@ bool CCommonObject::LoadTokens(std::vector<char*>& tokens, const char* name, int
tokens.reserve(4096);
}
// ResourceBytes supplies the original resolved, archive-aware read boundary.
// No loose-file fallback is hidden in this table parser.
if (!file.Open(name)) {
file.Close();
return false;
}
const auto bytes = static_cast<unsigned>(file.Size());
std::unique_ptr<char, decltype(&std::free)> buffer(
static_cast<char*>(std::malloc(static_cast<std::size_t>(bytes) + 1)), &std::free
);
std::unique_ptr<char, decltype(&std::free)> buffer(static_cast<char*>(std::malloc(static_cast<std::size_t>(bytes) + 1)), &std::free);
if (!buffer) {
file.Close();