Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
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@ -1,41 +0,0 @@
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#include "Contents/BinkMovies.h"
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#include "Render/ClientTextureSources.h"
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#include "Render/RenderSystemBase.h"
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#include "Resource/TextureNames.h"
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ClientTextureSources::ClientTextureSources(
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TextureNames& names,
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const int& modeType,
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BinkMovies* const& movies,
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CRenderSystemBase*& system,
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IDirectDraw7* const& directDraw
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)
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: m_names(names), m_modeType(modeType), m_movies(movies), m_system(system), m_directDraw(directDraw) {
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}
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const char* ClientTextureSources::Resolve(const char* name) {
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return this->m_names.Resolve(name);
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}
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bool ClientTextureSources::MovieSize(const char* name, int& width, int& height) {
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if (this->m_modeType != 1 || !this->m_movies) {
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return false;
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}
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NamedBinkMovie* movie = this->m_movies->Get(name, 1);
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if (!movie) {
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return false;
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}
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width = movie->decoder->Handle()->width;
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height = movie->decoder->Handle()->height;
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return true;
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}
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void ClientTextureSources::CleanupTextures() {
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// DX7 slot compacts IDirectDraw; DX9 slot is empty.
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if (this->m_system && this->m_system->Backend() == 1 && this->m_directDraw) {
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this->m_directDraw->Compact();
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}
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}
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