Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
commit
a47d20f8be
890 changed files with 11796 additions and 16664 deletions
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@ -1,6 +1,6 @@
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#include "Client/ErrorDialog.h"
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#include "Render/Texture.h"
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#include "Resource/BitmapResource.h"
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#include "Client/Application/ErrorDialog.h"
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#include "Render/Textures/Texture.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/EZeffectResource.h"
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#include "Resource/ResourceByteReader.h"
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@ -52,6 +52,7 @@ bool CEZeffectRes::Load(const char* name) {
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const std::string message = std::string("Str::Cannot find File : ") + name;
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ShowErrorDialog(this->m_context->renderSystem, message.c_str(), 0);
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this->Unload();
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return false;
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}
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@ -97,8 +98,6 @@ bool CEZeffectRes::Load(const char* name) {
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// OFFSET: 0x0074D320
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// FUNCTION: fn_07891
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void CEZeffectRes::Unload() {
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// Original closes the retaining CFile without resetting clip slices/counts.
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// Callers must not dereference them after unloading.
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std::vector<unsigned char>().swap(this->m_bytes);
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}
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