Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
This commit is contained in:
ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

View file

@ -1,6 +1,6 @@
#include "Client/ErrorDialog.h"
#include "Render/Texture.h"
#include "Resource/BitmapResource.h"
#include "Client/Application/ErrorDialog.h"
#include "Render/Textures/Texture.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/EZeffectResource.h"
#include "Resource/ResourceByteReader.h"
@ -52,6 +52,7 @@ bool CEZeffectRes::Load(const char* name) {
const std::string message = std::string("Str::Cannot find File : ") + name;
ShowErrorDialog(this->m_context->renderSystem, message.c_str(), 0);
this->Unload();
return false;
}
@ -97,8 +98,6 @@ bool CEZeffectRes::Load(const char* name) {
// OFFSET: 0x0074D320
// FUNCTION: fn_07891
void CEZeffectRes::Unload() {
// Original closes the retaining CFile without resetting clip slices/counts.
// Callers must not dereference them after unloading.
std::vector<unsigned char>().swap(this->m_bytes);
}