Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
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@ -1,29 +0,0 @@
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#include "UI/FrameTextCache.h"
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namespace {
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std::uint32_t HashWord(std::uint32_t value) {
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std::uint32_t hash = 0x811C9DC5u;
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for (unsigned shift = 0; shift < 32; shift += 8) {
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hash = 16777619u * (hash ^ ((value >> shift) & 255));
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}
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return hash;
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}
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}
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// OFFSET: 0x008C4CF0
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// FUNCTION: fn_11892
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std::size_t FrameTextHash::operator()(const FrameTextKey& key) const {
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std::uint32_t hash = 0x811C9DC5u;
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for (unsigned char value : key.text) {
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hash = 16777619u * (hash ^ value);
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}
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hash ^= HashWord(key.word1) + 0x9E3779B9u + (hash << 6) + (hash >> 2);
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hash ^= HashWord(key.word0) + 0x9E3779B9u + (hash << 6) + (hash >> 2);
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return hash;
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}
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// OFFSET: 0x008C5FE0
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// FUNCTION: fn_11906
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bool FrameTextKey::operator==(const FrameTextKey& other) const {
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return this->text == other.text && this->word1 == other.word1 && this->word0 == other.word0;
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}
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